Home
last modified time | relevance | path

Searched refs:applyTorque (Results 1 – 25 of 62) sorted by relevance

123

/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/
H A Dforce_torque.py44 robot.bge_object.applyTorque(self.local_data['torque'], True)
53 robot.bge_object.applyTorque(torque, True)
H A Dexternal_force.py30 robot.applyTorque(self.local_data['torque'], False)
H A Dquadrotor_dynamic_control.py85 robot.bge_object.applyTorque(torque, True)
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/
H A DTorqueActuator.cpp167 applyTorque(s, *_bodyA, torque, bodyForces); in computeForce()
171 applyTorque(s, *_bodyB, -torque, bodyForces); in computeForce()
H A DBodyActuator.cpp149 applyTorque(s, body, torqueVec, bodyForces); in computeForce()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/demolition/
H A Ddemolition.qml64 wheelBody.applyTorque(-3000)
67 wheelBody.applyTorque(3000)
H A DWoodenBox.qml34 onClicked: body.applyTorque(400)
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp54 hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld * 10); in stepSimulation()
55 hinge->getRigidBodyB().applyTorque(hingeAxisInWorld * 10); in stepSimulation()
/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp54 hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld * 10); in stepSimulation()
55 hinge->getRigidBodyB().applyTorque(hingeAxisInWorld * 10); in stepSimulation()
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/
H A DSKPhysicsBody.inc69 procedure applyTorque (torque: CGFloat); message 'applyTorque:';
/dports/devel/love5/love-0.5-0/src/box2d/
H A DBody.h147 void applyTorque(float t);
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Model/
H A DForce.h197 void applyTorque(const SimTK::State& state,
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcardynamics_update.cpp102 chassis->applyTorque( btVector3(body.T.x,body.T.y,body.T.z) ); in UpdateBuoyancy()
643 chassis->applyTorque(av * -40); in SimulateSpaceship()
708 chassis->applyTorque(av * h * -20); in SimulateSpaceship()
795 chassis->applyTorque(av * -10); in SimulateSphere()
852 chassis->applyTorque(av * h * -10.f); in SimulateSphere()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/
H A DBody.h161 void applyTorque(float t);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/
H A DRigidBody.h166 void applyTorque(const Vector3& torque);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtRigidBody.h313 void applyTorque(const btVector3& torque) in applyTorque() function
321 applyTorque(rel_pos.cross(force*m_linearFactor)); in applyForce()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtRigidBody.h310 void applyTorque(const btVector3& torque) in applyTorque() function
318 applyTorque(rel_pos.cross(force*m_linearFactor)); in applyForce()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/items/
H A Dcake.cpp169 m_body->applyTorque(btVector3(5.0f, -3.0f, 7.0f)); in onFireFlyable()
/dports/science/step/step-21.12.3/stepcore/
H A Dmotor.cc114 if(_r) _r->applyTorque(_torqueValue); in calcForce()
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.h189 void applyTorque(float t);
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtRigidBody.h299 void applyTorque(const btVector3& torque) in applyTorque() function
307 applyTorque(rel_pos.cross(force*m_linearFactor)); in applyForce()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtRigidBody.h305 void applyTorque(const btVector3& torque) in applyTorque() function
313 applyTorque(rel_pos.cross(force * m_linearFactor)); in applyForce()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtRigidBody.h299 void applyTorque(const btVector3& torque) in applyTorque() function
307 applyTorque(rel_pos.cross(force*m_linearFactor)); in applyForce()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtRigidBody.h305 void applyTorque(const btVector3& torque) in applyTorque() function
313 applyTorque(rel_pos.cross(force * m_linearFactor)); in applyForce()
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.h185 void applyTorque(float t, bool wake);

123