Searched refs:apply_light (Results 1 – 3 of 3) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | lighting.c | 76 int apply_light=0; in lighting_cache_visible() local 108 apply_light = 1; in lighting_cache_visible() 113 apply_light = 1; in lighting_cache_visible() 117 …egnum << LIGHTING_CACHE_SHIFT) ^ vertnum) & (LIGHTING_CACHE_SIZE-1)] = apply_light + (FrameCount <… in lighting_cache_visible() 119 return apply_light; in lighting_cache_visible() 194 int apply_light; in apply_light() local 200 apply_light = 0; in apply_light() 212 apply_light = 1; in apply_light() 214 if (apply_light) { in apply_light() 439 … apply_light(obj_intensity, obj->segnum, objpos, n_render_vertices, render_vertices, obj-Objects); in set_dynamic_light() [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | lighting.cpp | 120 static void apply_light(fvmsegptridx &vmsegptridx, const g3s_lrgb obj_light_emission, const vcsegpt… in apply_light() function 190 int apply_light = 0; in apply_light() local 200 apply_light = 1; in apply_light() 205 apply_light = 1; in apply_light() 208 if (apply_light && ((dist >> headlight_shift) < abs(obji_64))) { in apply_light() 265 …apply_light(vmsegptridx, ml, vmsegptridx(i.segnum), i.pos, n_render_vertices, render_vertices, ver… in cast_muzzle_flash_light() 570 …apply_light(vmsegptridx, obj_light_emission, vcsegptridx(objp.segnum), objp.pos, n_render_vertices… in set_dynamic_light()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | picture.cpp | 698 static surface apply_light(surface surf, const light_string& ls) in apply_light() function 1069 res = apply_light(res, ls); in get_lighted_image()
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