Searched refs:apply_location_effects (Results 1 – 20 of 20) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | teleport.cc | 110 apply_location_effects(oldplace); in blink_to() 292 mons->apply_location_effects(oldplace); in monster_teleport()
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H A D | mon-transit.cc | 120 new_mon->apply_location_effects(new_mon->pos()); in _level_place_followers() 177 new_mon->apply_location_effects(new_mon->pos()); in _level_place_lost_monsters()
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H A D | god-companions.cc | 151 mons->apply_location_effects(mons->pos()); in recall_offlevel_ally()
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H A D | spl-transloc.cc | 1442 victim->apply_location_effects(starting_pos); in _attract_actor() 1558 beckoned.apply_location_effects(old_pos); // traps, etc. in beckon() 1610 mi->apply_location_effects(old_pos); in attract_monsters()
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H A D | spl-other.cc | 177 mons->apply_location_effects(mons->pos()); in try_recall()
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H A D | mon-tentacle.cc | 946 tentacle->apply_location_effects(old_pos); in move_solo_tentacle() 1134 tentacle->apply_location_effects(old_pos); in move_child_tentacles()
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H A D | evoke.cc | 599 m->apply_location_effects(landing); in wind_blast() 613 you.apply_location_effects(you.pos()); in wind_blast()
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H A D | actor.h | 71 virtual void apply_location_effects(const coord_def &oldpos,
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H A D | player-act.cc | 99 void player::apply_location_effects(const coord_def &oldpos, in apply_location_effects() function in player
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H A D | monster.h | 154 void apply_location_effects(const coord_def &oldpos,
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H A D | mon-ench.cc | 797 apply_location_effects(pos(), me.killer(), me.kill_agent()); in remove_enchantment_effect() 1243 mon->apply_location_effects(newpos); in _merfolk_avatar_movement_effect()
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H A D | fineff.cc | 253 attack->apply_location_effects(old_pos); in fire()
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H A D | movement.cc | 1099 targ_monst->apply_location_effects(targ); in move_player_action()
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H A D | mon-act.cc | 3155 mon->apply_location_effects(m2->pos()); in _monster_swaps_places() 3158 m2->apply_location_effects(mon->pos()); in _monster_swaps_places() 3294 mons.apply_location_effects(mons.pos() - delta); in _do_move_monster()
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H A D | player.h | 864 void apply_location_effects(const coord_def &oldpos,
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H A D | terrain.cc | 1205 m->apply_location_effects(pos); in _dgn_check_terrain_monsters()
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H A D | god-abil.cc | 5614 ancestor->apply_location_effects(destination); in hepliaklqana_transference() 5615 victim->apply_location_effects(target); in hepliaklqana_transference()
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H A D | beam.cc | 4652 act->apply_location_effects(oldpos, killer(), in knockback_actor() 4703 act->apply_location_effects(oldpos, killer(), in pull_actor()
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H A D | monster.cc | 5445 void monster::apply_location_effects(const coord_def &oldpos, in apply_location_effects() function in monster
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H A D | mon-cast.cc | 7068 throwee.apply_location_effects(old_pos); in _throw_ally_to()
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