Searched refs:apsFeatureLists (Results 1 – 13 of 13) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | objmem.cpp | 57 FEATURE *apsFeatureLists[MAX_PLAYERS]; ///< Only player zero is valid for features. TODO: Reduce… variable 596 addObjectToList(apsFeatureLists, psFeatureToAdd, 0); in addFeature() 611 destroyObject(apsFeatureLists, psDel); in killFeature() 622 releaseAllObjectsInList(apsFeatureLists); in freeAllFeatures() 775 case OBJ_FEATURE: psObj = apsFeatureLists[0]; in getBaseObjFromData() 784 case OBJ_FEATURE: psObj = mission.apsFeatureLists[0]; break; in getBaseObjFromData() 844 psObj = (BASE_OBJECT *)apsFeatureLists[0]; in getBaseObjFromId() 860 psObj = (BASE_OBJECT *)mission.apsFeatureLists[0]; in getBaseObjFromId() 983 for (psCurr = (BASE_OBJECT *)apsFeatureLists[0]; psCurr; psCurr = psCurr->psNext) in objListIntegCheck() 1023 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in objCount()
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H A D | missiondef.h | 68 FEATURE *apsFeatureLists[MAX_PLAYERS]; member
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H A D | objmem.h | 32 extern FEATURE *apsFeatureLists[MAX_PLAYERS];
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H A D | mission.cpp | 240 mission.apsFeatureLists[inc] = nullptr; in initMission() 309 apsFeatureLists[inc] = mission.apsFeatureLists[inc]; in missionShutDown() 310 mission.apsFeatureLists[inc] = nullptr; in missionShutDown() 751 mission.apsFeatureLists[inc] = apsFeatureLists[inc]; in saveMissionData() 814 apsFeatureLists[inc] = mission.apsFeatureLists[inc]; in restoreMissionData() 815 mission.apsFeatureLists[inc] = nullptr; in restoreMissionData() 1348 std::swap(apsFeatureLists[inc], mission.apsFeatureLists[inc]); in swapMissionPointers()
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H A D | mapgrid.cpp | 58 …DroidLists[player], (BASE_OBJECT *)apsStructLists[player], (BASE_OBJECT *)apsFeatureLists[player]}; in gridReset()
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H A D | visibility.cpp | 828 BASE_OBJECT *lists[] = {apsDroidLists[player], apsStructLists[player], apsFeatureLists[player]}; in processVisibility() 868 BASE_OBJECT *lists[] = {apsDroidLists[player], apsStructLists[player], apsFeatureLists[player]}; in processVisibility()
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H A D | loop.cpp | 599 for (FEATURE *psCFeat = apsFeatureLists[0]; psCFeat; psCFeat = psNFeat) in gameStateUpdate()
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H A D | multiplay.cpp | 383 for (FEATURE *d = apsFeatureLists[0]; d; d = d->psNext) in IdToFeature()
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H A D | keybind.cpp | 1226 FEATURE *psFeat = apsFeatureLists[0]; in kf_ToggleGodMode()
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H A D | display3d.cpp | 1897 BASE_OBJECT *list = player < 1 ? apsFeatureLists[player] : psDestroyedObj; in displayFeatures() 3208 for (const FEATURE *psFeature = apsFeatureLists[0]; psFeature; psFeature = psFeature->psNext) in drawDroidSelections()
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H A D | wzapi.cpp | 1110 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in enumFeature() 1945 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in addFeature()
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H A D | game.cpp | 1894 apsFeatureLists[player] = nullptr; in loadGame() 1913 mission.apsFeatureLists[player] = nullptr; in loadGame() 6046 for (FEATURE *psCurr = apsFeatureLists[0]; psCurr != nullptr; psCurr = psCurr->psNext) in writeFeatureFile()
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H A D | structure.cpp | 5772 for (FEATURE *psFeat = apsFeatureLists[i]; psFeat != nullptr; psFeat = psFeat->psNext) in hqReward()
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