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Searched refs:apsFeatureLists (Results 1 – 13 of 13) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dobjmem.cpp57 FEATURE *apsFeatureLists[MAX_PLAYERS]; ///< Only player zero is valid for features. TODO: Reduce… variable
596 addObjectToList(apsFeatureLists, psFeatureToAdd, 0); in addFeature()
611 destroyObject(apsFeatureLists, psDel); in killFeature()
622 releaseAllObjectsInList(apsFeatureLists); in freeAllFeatures()
775 case OBJ_FEATURE: psObj = apsFeatureLists[0]; in getBaseObjFromData()
784 case OBJ_FEATURE: psObj = mission.apsFeatureLists[0]; break; in getBaseObjFromData()
844 psObj = (BASE_OBJECT *)apsFeatureLists[0]; in getBaseObjFromId()
860 psObj = (BASE_OBJECT *)mission.apsFeatureLists[0]; in getBaseObjFromId()
983 for (psCurr = (BASE_OBJECT *)apsFeatureLists[0]; psCurr; psCurr = psCurr->psNext) in objListIntegCheck()
1023 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in objCount()
H A Dmissiondef.h68 FEATURE *apsFeatureLists[MAX_PLAYERS]; member
H A Dobjmem.h32 extern FEATURE *apsFeatureLists[MAX_PLAYERS];
H A Dmission.cpp240 mission.apsFeatureLists[inc] = nullptr; in initMission()
309 apsFeatureLists[inc] = mission.apsFeatureLists[inc]; in missionShutDown()
310 mission.apsFeatureLists[inc] = nullptr; in missionShutDown()
751 mission.apsFeatureLists[inc] = apsFeatureLists[inc]; in saveMissionData()
814 apsFeatureLists[inc] = mission.apsFeatureLists[inc]; in restoreMissionData()
815 mission.apsFeatureLists[inc] = nullptr; in restoreMissionData()
1348 std::swap(apsFeatureLists[inc], mission.apsFeatureLists[inc]); in swapMissionPointers()
H A Dmapgrid.cpp58 …DroidLists[player], (BASE_OBJECT *)apsStructLists[player], (BASE_OBJECT *)apsFeatureLists[player]}; in gridReset()
H A Dvisibility.cpp828 BASE_OBJECT *lists[] = {apsDroidLists[player], apsStructLists[player], apsFeatureLists[player]}; in processVisibility()
868 BASE_OBJECT *lists[] = {apsDroidLists[player], apsStructLists[player], apsFeatureLists[player]}; in processVisibility()
H A Dloop.cpp599 for (FEATURE *psCFeat = apsFeatureLists[0]; psCFeat; psCFeat = psNFeat) in gameStateUpdate()
H A Dmultiplay.cpp383 for (FEATURE *d = apsFeatureLists[0]; d; d = d->psNext) in IdToFeature()
H A Dkeybind.cpp1226 FEATURE *psFeat = apsFeatureLists[0]; in kf_ToggleGodMode()
H A Ddisplay3d.cpp1897 BASE_OBJECT *list = player < 1 ? apsFeatureLists[player] : psDestroyedObj; in displayFeatures()
3208 for (const FEATURE *psFeature = apsFeatureLists[0]; psFeature; psFeature = psFeature->psNext) in drawDroidSelections()
H A Dwzapi.cpp1110 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in enumFeature()
1945 for (FEATURE *psFeat = apsFeatureLists[0]; psFeat; psFeat = psFeat->psNext) in addFeature()
H A Dgame.cpp1894 apsFeatureLists[player] = nullptr; in loadGame()
1913 mission.apsFeatureLists[player] = nullptr; in loadGame()
6046 for (FEATURE *psCurr = apsFeatureLists[0]; psCurr != nullptr; psCurr = psCurr->psNext) in writeFeatureFile()
H A Dstructure.cpp5772 for (FEATURE *psFeat = apsFeatureLists[i]; psFeat != nullptr; psFeat = psFeat->psNext) in hqReward()