Searched refs:arLuckLevel (Results 1 – 6 of 6) sorted by relevance
/dports/games/gnubg/gnubg-1.06.002/ |
H A D | show.c | 402 arLuckLevel[LUCK_VERYGOOD], in CommandShowAnalysis() 404 arLuckLevel[LUCK_GOOD], in CommandShowAnalysis() 406 arLuckLevel[LUCK_BAD], in CommandShowAnalysis() 407 … gettext(aszLuckType[LUCK_BAD]), arLuckLevel[LUCK_VERYBAD], gettext(aszLuckType[LUCK_VERYBAD])); in CommandShowAnalysis()
|
H A D | analysis.c | 258 if (r > arLuckLevel[LUCK_VERYGOOD]) in Luck() 260 else if (r > arLuckLevel[LUCK_GOOD]) in Luck() 262 else if (r < -arLuckLevel[LUCK_VERYBAD]) in Luck() 264 else if (r < -arLuckLevel[LUCK_BAD]) in Luck()
|
H A D | gnubg.c | 230 float arLuckLevel[] = { variable 3006 g_ascii_formatd(aszThr[2], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_GOOD]); in SaveAnalysisSettings() 3007 g_ascii_formatd(aszThr[3], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_BAD]); in SaveAnalysisSettings() 3009 g_ascii_formatd(aszThr[5], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_VERYGOOD]); in SaveAnalysisSettings() 3010 g_ascii_formatd(aszThr[6], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_VERYBAD]); in SaveAnalysisSettings()
|
H A D | backgammon.h | 334 extern float arLuckLevel[N_LUCKS];
|
H A D | gtkgame.c | 2547 if( gtk_adjustment_get_value( paw->apadjLuck[(button)] ) != (gdouble)arLuckLevel[(flag)] ) \ 2624 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[0]), arLuckLevel[LUCK_VERYGOOD]); in AnalysisSet() 2625 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[1]), arLuckLevel[LUCK_GOOD]); in AnalysisSet() 2626 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[2]), arLuckLevel[LUCK_BAD]); in AnalysisSet() 2627 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[3]), arLuckLevel[LUCK_VERYBAD]); in AnalysisSet()
|
H A D | set.c | 380 arLuckLevel[lt] = r; in SetLuckThreshold()
|