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Searched refs:arLuckLevel (Results 1 – 6 of 6) sorted by relevance

/dports/games/gnubg/gnubg-1.06.002/
H A Dshow.c402 arLuckLevel[LUCK_VERYGOOD], in CommandShowAnalysis()
404 arLuckLevel[LUCK_GOOD], in CommandShowAnalysis()
406 arLuckLevel[LUCK_BAD], in CommandShowAnalysis()
407 … gettext(aszLuckType[LUCK_BAD]), arLuckLevel[LUCK_VERYBAD], gettext(aszLuckType[LUCK_VERYBAD])); in CommandShowAnalysis()
H A Danalysis.c258 if (r > arLuckLevel[LUCK_VERYGOOD]) in Luck()
260 else if (r > arLuckLevel[LUCK_GOOD]) in Luck()
262 else if (r < -arLuckLevel[LUCK_VERYBAD]) in Luck()
264 else if (r < -arLuckLevel[LUCK_BAD]) in Luck()
H A Dgnubg.c230 float arLuckLevel[] = { variable
3006 g_ascii_formatd(aszThr[2], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_GOOD]); in SaveAnalysisSettings()
3007 g_ascii_formatd(aszThr[3], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_BAD]); in SaveAnalysisSettings()
3009 g_ascii_formatd(aszThr[5], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_VERYGOOD]); in SaveAnalysisSettings()
3010 g_ascii_formatd(aszThr[6], G_ASCII_DTOSTR_BUF_SIZE, "%0.3f", arLuckLevel[LUCK_VERYBAD]); in SaveAnalysisSettings()
H A Dbackgammon.h334 extern float arLuckLevel[N_LUCKS];
H A Dgtkgame.c2547 if( gtk_adjustment_get_value( paw->apadjLuck[(button)] ) != (gdouble)arLuckLevel[(flag)] ) \
2624 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[0]), arLuckLevel[LUCK_VERYGOOD]); in AnalysisSet()
2625 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[1]), arLuckLevel[LUCK_GOOD]); in AnalysisSet()
2626 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[2]), arLuckLevel[LUCK_BAD]); in AnalysisSet()
2627 gtk_adjustment_set_value(GTK_ADJUSTMENT(paw->apadjLuck[3]), arLuckLevel[LUCK_VERYBAD]); in AnalysisSet()
H A Dset.c380 arLuckLevel[lt] = r; in SetLuckThreshold()