Searched refs:areabyplayer (Results 1 – 11 of 11) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act1.cpp | 696 bool areabyplayer[NUMAREAS]; variable 714 if (areaconnect[areanumber][i] && !areabyplayer[i]) { in RecursiveConnect() 715 areabyplayer[i] = true; in RecursiveConnect() 723 memset(areabyplayer, 0, sizeof(areabyplayer)); in ConnectAreas() 724 areabyplayer[player->areanumber] = true; in ConnectAreas() 730 memset(areabyplayer, 0, sizeof(areabyplayer)); in InitAreas() 731 areabyplayer[player->areanumber] = true; in InitAreas() 736 memset(areabyplayer, 0, sizeof(areabyplayer)); in InitDoorList() 961 if (areabyplayer[area]) { in CloseDoor() 1331 if (areabyplayer[area1]) { in DoorOpening() [all …]
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H A D | 3d_state.cpp | 773 ::areabyplayer[ob->areanumber]) in MoveObj() 1663 if (!areabyplayer[from_obj->areanumber]) { in CheckSight() 1917 if (!areabyplayer[ob->areanumber]) { in SightPlayer() 2051 if (!areabyplayer[from_obj->areanumber]) { in CheckView() 2228 if (areabyplayer[ob->areanumber]) { in LookForGoodies()
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H A D | 3d_play.cpp | 1646 if (!ob->active && !areabyplayer[ob->areanumber]) { in DoActor() 1776 memset(areabyplayer, 1, sizeof(areabyplayer)); in PlayLoop()
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H A D | 3d_act2.cpp | 4512 if (!areabyplayer[ob->areanumber]) { in T_Shoot() 4900 if (alerted && areabyplayer[obj->areanumber]) { in T_Security()
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H A D | 3d_agent.cpp | 2512 areabyplayer[player->areanumber] = true; in Thrust()
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H A D | 3d_def.h | 3752 extern bool areabyplayer[NUMAREAS];
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H A D | 3d_main.cpp | 7720 ::deserialize_field(areabyplayer, reader, checksum); in LoadLevel() 7943 ::serialize_field(areabyplayer, writer, checksum); in SaveLevel()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.c | 92 boolean areabyplayer[NUMAREAS]; variable 988 areabyplayer[i] = true; in RecursiveConnect() 1011 memset (areabyplayer,0,sizeof(areabyplayer)); in ConnectAreas() 1014 areabyplayer[PLAYER[i]->areanumber] = true; in ConnectAreas() 1021 if (!areabyplayer[temp->areanumber]) in ConnectAreas() 1030 {if (areabyplayer[tstat->areanumber]) in ConnectAreas() 1059 memset (areabyplayer,0,sizeof(areabyplayer)); in InitAreas() 1704 if (areabyplayer[area]) in CloseDoor() 1959 if (areabyplayer[area1]) in DoorOpening() 2030 if (areabyplayer[(*map-AREATILE)]) in DoorClosing() [all …]
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H A D | rt_door.h | 200 extern boolean areabyplayer[NUMAREAS];
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H A D | rt_actor.c | 2947 areabyplayer[ob->areanumber]) in T_Spears() 2975 areabyplayer[ob->areanumber]) in T_CrushUp() 3052 areabyplayer[ob->areanumber]) in T_CrushDown() 4257 if (areabyplayer[temp->areanumber]) in TurnActorIntoSprite() 5723 if (areabyplayer[new->areanumber]) in SpawnCollector() 7842 areabyplayer[ob->areanumber]) in T_BoulderMove() 11726 if ((!areabyplayer[ob->areanumber]) && (target->obclass == playerobj)) in A_Shoot() 11933 if (areabyplayer[ob->areanumber]) in A_Wallfire() 12442 if (!areabyplayer[ob->areanumber]) in CheckSight() 12610 if (!areabyplayer[ob->areanumber]) in SightPlayer() [all …]
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H A D | rt_playr.c | 320 areabyplayer[player->areanumber]=true; in LoadPlayer() 446 areabyplayer[ob->areanumber]=true; in SetupPlayerobj()
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