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Searched refs:areabyplayer (Results 1 – 11 of 11) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp696 bool areabyplayer[NUMAREAS]; variable
714 if (areaconnect[areanumber][i] && !areabyplayer[i]) { in RecursiveConnect()
715 areabyplayer[i] = true; in RecursiveConnect()
723 memset(areabyplayer, 0, sizeof(areabyplayer)); in ConnectAreas()
724 areabyplayer[player->areanumber] = true; in ConnectAreas()
730 memset(areabyplayer, 0, sizeof(areabyplayer)); in InitAreas()
731 areabyplayer[player->areanumber] = true; in InitAreas()
736 memset(areabyplayer, 0, sizeof(areabyplayer)); in InitDoorList()
961 if (areabyplayer[area]) { in CloseDoor()
1331 if (areabyplayer[area1]) { in DoorOpening()
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H A D3d_state.cpp773 ::areabyplayer[ob->areanumber]) in MoveObj()
1663 if (!areabyplayer[from_obj->areanumber]) { in CheckSight()
1917 if (!areabyplayer[ob->areanumber]) { in SightPlayer()
2051 if (!areabyplayer[from_obj->areanumber]) { in CheckView()
2228 if (areabyplayer[ob->areanumber]) { in LookForGoodies()
H A D3d_play.cpp1646 if (!ob->active && !areabyplayer[ob->areanumber]) { in DoActor()
1776 memset(areabyplayer, 1, sizeof(areabyplayer)); in PlayLoop()
H A D3d_act2.cpp4512 if (!areabyplayer[ob->areanumber]) { in T_Shoot()
4900 if (alerted && areabyplayer[obj->areanumber]) { in T_Security()
H A D3d_agent.cpp2512 areabyplayer[player->areanumber] = true; in Thrust()
H A D3d_def.h3752 extern bool areabyplayer[NUMAREAS];
H A D3d_main.cpp7720 ::deserialize_field(areabyplayer, reader, checksum); in LoadLevel()
7943 ::serialize_field(areabyplayer, writer, checksum); in SaveLevel()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.c92 boolean areabyplayer[NUMAREAS]; variable
988 areabyplayer[i] = true; in RecursiveConnect()
1011 memset (areabyplayer,0,sizeof(areabyplayer)); in ConnectAreas()
1014 areabyplayer[PLAYER[i]->areanumber] = true; in ConnectAreas()
1021 if (!areabyplayer[temp->areanumber]) in ConnectAreas()
1030 {if (areabyplayer[tstat->areanumber]) in ConnectAreas()
1059 memset (areabyplayer,0,sizeof(areabyplayer)); in InitAreas()
1704 if (areabyplayer[area]) in CloseDoor()
1959 if (areabyplayer[area1]) in DoorOpening()
2030 if (areabyplayer[(*map-AREATILE)]) in DoorClosing()
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H A Drt_door.h200 extern boolean areabyplayer[NUMAREAS];
H A Drt_actor.c2947 areabyplayer[ob->areanumber]) in T_Spears()
2975 areabyplayer[ob->areanumber]) in T_CrushUp()
3052 areabyplayer[ob->areanumber]) in T_CrushDown()
4257 if (areabyplayer[temp->areanumber]) in TurnActorIntoSprite()
5723 if (areabyplayer[new->areanumber]) in SpawnCollector()
7842 areabyplayer[ob->areanumber]) in T_BoulderMove()
11726 if ((!areabyplayer[ob->areanumber]) && (target->obclass == playerobj)) in A_Shoot()
11933 if (areabyplayer[ob->areanumber]) in A_Wallfire()
12442 if (!areabyplayer[ob->areanumber]) in CheckSight()
12610 if (!areabyplayer[ob->areanumber]) in SightPlayer()
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H A Drt_playr.c320 areabyplayer[player->areanumber]=true; in LoadPlayer()
446 areabyplayer[ob->areanumber]=true; in SetupPlayerobj()