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Searched refs:areaportals (Results 1 – 12 of 12) sorted by relevance

/dports/games/quake2-relay/relay-0.4/relay/
H A Dr_export.c51 memset(areaportals, 0, sizeof(areaportals)); in SpawnEntities()
268 memcpy(to->areas, areaportals, sizeof(areaportals)); in G_RunFrame()
H A Dr_local.h55 extern byte areaportals[MAX_MAP_AREAPORTALS/8];
H A Dr_main.c41 byte areaportals[MAX_MAP_AREAPORTALS/8]; variable
H A Dr_import.c184 SETBIT(areaportals, portalnum, connected); in import_SetAreaPortalState()
/dports/games/quake2-relay/relay-0.4/common/
H A Dbsp.h228 areaportal_t areaportals[MAX_MAP_AREAPORTALS]; member
H A Dbsp.c232 bsp->areaportals[i].portalnum = ReadLong(block); in ReadBSP()
233 bsp->areaportals[i].otherarea = ReadLong(block); in ReadBSP()
/dports/games/q2pro/q2pro/source/
H A Dcmodel.c461 cmod->areaportals = CM_Malloc( sizeof( *out ) * count ); in CMod_LoadAreaPortals()
463 out = cmod->areaportals; in CMod_LoadAreaPortals()
687 CM_FREE( areaportals ); in CM_FreeMap()
1774 p = &cm->cache->areaportals[area->firstareaportal]; in FloodArea_r()
/dports/games/q2pro/q2pro/include/
H A Dqcommon.h523 careaportal_t *areaportals; member
/dports/games/gtkradiant/gtkradiant_gamepacks/heretic2.game/base/
H A Dentities.def1285 …ween those two regions. There are many tutorials on the net for making areaportals work, but just …
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dtodo474 3 optimization darkplaces renderer: implement some sort of areaportals system to let doors shut off…
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dtodo455 3 optimization darkplaces renderer: implement some sort of areaportals system to let doors shut off…
/dports/games/darkplaces/darkplaces/
H A Dtodo474 3 optimization darkplaces renderer: implement some sort of areaportals system to let doors shut off…