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Searched refs:arenaHeight (Results 1 – 17 of 17) sorted by relevance

/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindView.cpp191 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps(). in drawScene() local
198 int maxSize = MAX(arenaWidth, arenaHeight); in drawScene()
201 glTranslatef(arenaWidth/-2.0f-arenaX, arenaHeight/-2.0f-arenaY, 0.0f); in drawScene()
204 int sqSizeH = arenaHeight / 16; in drawScene()
205 for (int y=arenaY; y<=arenaY+arenaHeight-sqSizeH; y+=sqSizeH) in drawScene()
224 for (int y=arenaY; y<=arenaY+arenaHeight; y+=sqSizeH) in drawScene()
226 float per = float(y - arenaY) / float(arenaHeight); in drawScene()
238 glVertex3f(float(x), float(arenaY + arenaHeight), -15.0f); in drawScene()
240 …glVertex3f(float(x), float(arenaY + arenaHeight), hmp.getHeight(x, arenaY + arenaHeight).asFloat()… in drawScene()
242 for (int y=arenaY+arenaHeight; y>=arenaY; y-=sqSizeH) in drawScene()
[all …]
H A DGLWPlanView.cpp448 int arenaHeight = ScorchedClient::instance()-> in mouseDown() local
451 float maxWidth = (float) MAX(arenaWidth, arenaHeight); in mouseDown()
459 mapY < arenaY + arenaHeight) in mouseDown()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DWall.cpp48 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in draw() local
53 Vector botC(arenaX + arenaWidth, arenaY + arenaHeight, 0.0f); in draw()
54 Vector botD(arenaX, arenaY + arenaHeight, 0.0f); in draw()
57 Vector topC(arenaX + arenaWidth, arenaY + arenaHeight, 256.0f); in draw()
58 Vector topD(arenaX, arenaY + arenaHeight, 256.0f); in draw()
H A DLandscapePoints.cpp75 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaHeight(); in generate() local
78 int pointsY = arenaHeight / 32; // Each point is 32 units appart in generate()
86 points_.push_back(Vector(arenaX + pos, arenaY + arenaHeight)); in generate()
/dports/games/scorched3d/scorched/src/client/graph/
H A DMainCamera.cpp140 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in simulate() local
161 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
177 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
199 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
220 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
334 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in keyboardCheck() local
346 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
354 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
362 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
370 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
H A DTargetCamera.cpp274 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in moveCamera() local
281 Vector position(arenaX + arenaWidth / 2.0f, arenaY + arenaHeight / 2.0f, 15.0f); in moveCamera()
539 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in viewSpectator() local
546 Vector at(arenaX + arenaWidth / 2.0f, arenaY + arenaHeight / 2.0f, 0.0f); in viewSpectator()
597 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in mouseDrag() local
604 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight); in mouseDrag()
678 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps(). in mouseUp() local
687 posY > arenaY && posY < arenaY + arenaHeight) in mouseUp()
/dports/games/scorched3d/scorched/src/client/water/
H A DWaterMapPoints.cpp78 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaHeight(); in generate() local
81 int pointsY = arenaHeight / 32; // Each point is 32 units appart in generate()
89 pts_.push_back(Vector(arenaX + pos, arenaY + arenaHeight)); in generate()
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.cpp230 int arenaHeight = context_->getLandscapeMaps().getGroundMaps().getArenaHeight(); in checkShotCollision() local
283 position_[1] = arenaY + arenaHeight - 1; in checkShotCollision()
306 position_[1] = arenaY + arenaHeight - 10; in checkShotCollision()
327 int arenaHeight = context_->getLandscapeMaps().getGroundMaps().getArenaHeight(); in checkBounceCollision() local
356 position_[1] = arenaY + arenaHeight - 1; in checkBounceCollision()
388 int arenaHeight = context_->getLandscapeMaps().getGroundMaps().getArenaHeight(); in checkFallingCollision() local
413 position_[1] = arenaY + arenaHeight - 1; in checkFallingCollision()
502 int arenaHeight = context_->getLandscapeMaps().getGroundMaps().getArenaHeight(); in getWallCollision() local
524 else if (position_[1] >= arenaY + arenaHeight) in getWallCollision()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponCenterPosition.cpp69 int arenaHeight = context.getLandscapeMaps().getGroundMaps().getArenaHeight(); in fireWeapon() local
73 newPositon[1] = (arenaHeight / 2) + arenaY; in fireWeapon()
H A DWeaponMoveTank.cpp64 int arenaHeight = context.getLandscapeMaps().getDefinitions().getDefn()->getArenaHeight(); in fireWeapon() local
69 posY > arenaY + 5 && posY < arenaY + arenaHeight - 5) in fireWeapon()
H A DWeaponTeleport.cpp75 int arenaHeight = context.getLandscapeMaps().getGroundMaps().getArenaHeight(); in fireWeapon() local
80 position[1] < fixed(arenaY + arenaHeight - 5)) in fireWeapon()
H A DWeaponScatterPosition.cpp84 fixed arenaHeight = fixed(context.getLandscapeMaps().getGroundMaps().getArenaHeight()); in fireWeapon() local
86 fixed scatterHeight = arenaHeight * scatterpercentage / 100; in fireWeapon()
/dports/games/scorched3d/scorched/src/client/sprites/
H A DWallActionRenderer.cpp76 float arenaHeight = (float) ScorchedClient::instance()->getLandscapeMaps(). in init() local
107 pos[1] = arenaY + arenaHeight; in init()
/dports/games/scorched3d/scorched/src/common/placement/
H A DPlacementTankPosition.cpp202 int arenaHeight = context.getLandscapeMaps().getGroundMaps().getArenaHeight(); in placeTank() local
211 fixed posY = fixed(arenaY) + (fixed(arenaHeight - tankBorder * 2) * in placeTank()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp611 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaHeight(); in makeArenaBitmap() local
618 int lh = ly + (arenaHeight * handle.getHeight() / landscapeHeight); in makeArenaBitmap()
663 int arenaHeight = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaHeight(); in addBorderToBitmap() local
670 …int borderHeight = int(float(arenaHeight) / float(landscapeHeight) * float(destBitmap.getHeight())… in addBorderToBitmap()
/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DMovementMap.cpp647 int arenaHeight = in limitTexture() local
673 posY < arenaY + arenaHeight) in limitTexture()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentMove.cpp833 int arenaHeight = ScorchedServer::instance()->getLandscapeMaps(). in makeGroupShot() local
838 for (int y=arenaY; y<arenaY + arenaHeight; y+=4) in makeGroupShot()