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Searched refs:arenaWidth (Results 1 – 17 of 17) sorted by relevance

/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindView.cpp189 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps(). in drawScene() local
198 int maxSize = MAX(arenaWidth, arenaHeight); in drawScene()
201 glTranslatef(arenaWidth/-2.0f-arenaX, arenaHeight/-2.0f-arenaY, 0.0f); in drawScene()
203 int sqSizeW = arenaWidth / 16; in drawScene()
208 for (int x=arenaX; x<=arenaX+arenaWidth; x+=sqSizeW) in drawScene()
233 for (int x=arenaX; x<=arenaX+arenaWidth; x+=sqSizeW) in drawScene()
235 float per = float(x - arenaX) / float(arenaWidth); in drawScene()
247 glVertex3f(float(arenaX + arenaWidth), float(y), -15.0f); in drawScene()
249 …glVertex3f(float(arenaX + arenaWidth), float(y), hmp.getHeight(arenaX + arenaWidth, y).asFloat());… in drawScene()
251 for (int x=arenaX+arenaWidth; x>=arenaX; x-=sqSizeW) in drawScene()
[all …]
H A DGLWPlanView.cpp446 int arenaWidth = ScorchedClient::instance()-> in mouseDown() local
451 float maxWidth = (float) MAX(arenaWidth, arenaHeight); in mouseDown()
458 mapX < arenaX + arenaWidth && in mouseDown()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DWall.cpp46 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in draw() local
52 Vector botB(arenaX + arenaWidth, arenaY, 0.0f); in draw()
53 Vector botC(arenaX + arenaWidth, arenaY + arenaHeight, 0.0f); in draw()
56 Vector topB(arenaX + arenaWidth, arenaY, 256.0f); in draw()
57 Vector topC(arenaX + arenaWidth, arenaY + arenaHeight, 256.0f); in draw()
H A DLandscapePoints.cpp74 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaWidth(); in generate() local
77 int pointsX = arenaWidth / 32; // Each point is 32 units appart in generate()
93 points_.push_back(Vector(arenaX + arenaWidth, arenaY + pos)); in generate()
/dports/games/scorched3d/scorched/src/client/graph/
H A DMainCamera.cpp138 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in simulate() local
161 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
177 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
199 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
220 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in simulate()
332 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in keyboardCheck() local
346 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
354 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
362 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
370 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight, in keyboardCheck()
H A DTargetCamera.cpp272 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in moveCamera() local
281 Vector position(arenaX + arenaWidth / 2.0f, arenaY + arenaHeight / 2.0f, 15.0f); in moveCamera()
537 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in viewSpectator() local
546 Vector at(arenaX + arenaWidth / 2.0f, arenaY + arenaHeight / 2.0f, 0.0f); in viewSpectator()
595 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in mouseDrag() local
604 arenaX, arenaY, arenaX + arenaWidth, arenaY + arenaHeight); in mouseDrag()
676 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps(). in mouseUp() local
686 if (posX > arenaX && posX < arenaX + arenaWidth && in mouseUp()
/dports/games/scorched3d/scorched/src/client/water/
H A DWaterMapPoints.cpp77 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaWidth(); in generate() local
80 int pointsX = arenaWidth / 32; // Each point is 32 units appart in generate()
96 pts_.push_back(Vector(arenaX + arenaWidth, arenaY + pos)); in generate()
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.cpp229 int arenaWidth = context_->getLandscapeMaps().getGroundMaps().getArenaWidth(); in checkShotCollision() local
277 position_[0] = arenaX + arenaWidth - 1; in checkShotCollision()
300 position_[0] = arenaX + arenaWidth - 10; in checkShotCollision()
326 int arenaWidth = context_->getLandscapeMaps().getGroundMaps().getArenaWidth(); in checkBounceCollision() local
350 position_[0] = arenaX + arenaWidth - 1; in checkBounceCollision()
387 int arenaWidth = context_->getLandscapeMaps().getGroundMaps().getArenaWidth(); in checkFallingCollision() local
407 position_[0] = arenaX + arenaWidth - 1; in checkFallingCollision()
501 int arenaWidth = context_->getLandscapeMaps().getGroundMaps().getArenaWidth(); in getWallCollision() local
510 else if (position_[0] >= arenaX + arenaWidth) in getWallCollision()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponCenterPosition.cpp68 int arenaWidth = context.getLandscapeMaps().getGroundMaps().getArenaWidth(); in fireWeapon() local
72 newPositon[0] = (arenaWidth / 2) + arenaX; in fireWeapon()
H A DWeaponMoveTank.cpp63 int arenaWidth = context.getLandscapeMaps().getDefinitions().getDefn()->getArenaWidth(); in fireWeapon() local
68 if (posX > arenaX + 5 && posX < arenaX + arenaWidth - 5 && in fireWeapon()
H A DWeaponTeleport.cpp74 int arenaWidth = context.getLandscapeMaps().getGroundMaps().getArenaWidth(); in fireWeapon() local
79 position[0] < fixed(arenaX + arenaWidth - 5) && in fireWeapon()
H A DWeaponScatterPosition.cpp83 fixed arenaWidth = fixed(context.getLandscapeMaps().getGroundMaps().getArenaWidth()); in fireWeapon() local
85 fixed scatterWidth = arenaWidth * scatterpercentage / 100; in fireWeapon()
/dports/games/scorched3d/scorched/src/client/sprites/
H A DWallActionRenderer.cpp74 float arenaWidth = (float) ScorchedClient::instance()->getLandscapeMaps(). in init() local
90 pos[0] = arenaX + arenaWidth; in init()
/dports/games/scorched3d/scorched/src/common/placement/
H A DPlacementTankPosition.cpp201 int arenaWidth = context.getLandscapeMaps().getGroundMaps().getArenaWidth(); in placeTank() local
209 fixed posX = fixed(arenaX) + (fixed(arenaWidth - tankBorder * 2) * in placeTank()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp610 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaWidth(); in makeArenaBitmap() local
617 int lw = lx + (arenaWidth * handle.getWidth() / landscapeWidth); in makeArenaBitmap()
662 int arenaWidth = ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getArenaWidth(); in addBorderToBitmap() local
669 int borderWidth = int(float(arenaWidth) / float(landscapeWidth) * float(destBitmap.getWidth())); in addBorderToBitmap()
/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DMovementMap.cpp645 int arenaWidth = in limitTexture() local
672 posX < arenaX + arenaWidth && in limitTexture()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAICurrentMove.cpp831 int arenaWidth = ScorchedServer::instance()->getLandscapeMaps(). in makeGroupShot() local
840 for (int x=arenaX; x<arenaX + arenaWidth; x+=4) in makeGroupShot()