Searched refs:armSwingRate (Results 1 – 4 of 4) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_lichfire.cpp | 866 double armSwingRate = 0.15; in lichFireAnimate() local 872 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0)… in lichFireAnimate() 874 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichFireAnimate() 882 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.0… in lichFireAnimate() 884 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in lichFireAnimate()
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H A D | monster_automaton.cpp | 791 double armSwingRate = 0.f; in automatonMoveBodyparts() local 802 armSwingRate = 0.15; in automatonMoveBodyparts() 810 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0… in automatonMoveBodyparts() 812 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in automatonMoveBodyparts() 820 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.… in automatonMoveBodyparts() 822 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in automatonMoveBodyparts()
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H A D | monster_lichice.cpp | 991 double armSwingRate = 0.15; in lichIceAnimate() local 997 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0)… in lichIceAnimate() 999 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichIceAnimate() 1007 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.0… in lichIceAnimate() 1009 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in lichIceAnimate()
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H A D | entity.cpp | 13016 double armSwingRate = 0.f; in handleWeaponArmAttack() local 13030 armSwingRate = 0.3; in handleWeaponArmAttack() 13041 armSwingRate = 0.15; in handleWeaponArmAttack() 13049 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0… in handleWeaponArmAttack() 13051 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in handleWeaponArmAttack() 13059 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.… in handleWeaponArmAttack() 13061 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in handleWeaponArmAttack()
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