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Searched refs:armSwingRate (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichfire.cpp866 double armSwingRate = 0.15; in lichFireAnimate() local
872 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0)… in lichFireAnimate()
874 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichFireAnimate()
882 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.0… in lichFireAnimate()
884 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in lichFireAnimate()
H A Dmonster_automaton.cpp791 double armSwingRate = 0.f; in automatonMoveBodyparts() local
802 armSwingRate = 0.15; in automatonMoveBodyparts()
810 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0… in automatonMoveBodyparts()
812 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in automatonMoveBodyparts()
820 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.… in automatonMoveBodyparts()
822 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in automatonMoveBodyparts()
H A Dmonster_lichice.cpp991 double armSwingRate = 0.15; in lichIceAnimate() local
997 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0)… in lichIceAnimate()
999 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichIceAnimate()
1007 …if ( limbAnimateToLimit(spellarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.0… in lichIceAnimate()
1009 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in lichIceAnimate()
H A Dentity.cpp13016 double armSwingRate = 0.f; in handleWeaponArmAttack() local
13030 armSwingRate = 0.3; in handleWeaponArmAttack()
13041 armSwingRate = 0.15; in handleWeaponArmAttack()
13049 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, armSwingRate, animationPitchSetpoint, false, 0.0… in handleWeaponArmAttack()
13051 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in handleWeaponArmAttack()
13059 …if ( limbAnimateToLimit(weaponarm, ANIMATE_PITCH, -armSwingRate, animationPitchEndpoint, false, 0.… in handleWeaponArmAttack()
13061 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, -armSwingRate, animationYawEndpoint, false, 0.0) ) in handleWeaponArmAttack()