/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | armor.cpp | 76 ArmorType armorType = static_cast<ArmorType>(size()); in loadConf() local 77 push_back(new Armor(armorType, *i)); in loadConf() 83 Armor::Armor(ArmorType armorType, const ConfigElement &conf) : in Armor() argument 84 _type(armorType), _canUse(0xff) /*, _mask(0) */ { in Armor()
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H A D | armor.h | 55 Armor(ArmorType armorType, const ConfigElement &conf);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/ |
H A D | party.cpp | 164 Armour::Armour(Ultima1Game *game, Character *c, ArmorType armorType) : in Armour() argument 165 _character(c), _type(armorType) { in Armour() 166 _name = game->_res->ARMOR_NAMES[armorType]; in Armour() 168 if (armorType == ARMOR_SKIN) in Armour()
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H A D | party.h | 105 Armour(Ultima1Game *game, Character *c, ArmorType armorType);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_inter.h | 54 dd_bool P_GiveArmor(player_t *player, armortype_t armorType); 56 dd_bool P_GiveArmorAlt(player_t *player, armortype_t armorType, int armorPoints);
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/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | unit_type.h | 88 const ArmorType *armorType; variable 133 const ArmorType *getArmorType() const {return armorType;} in getArmorType()
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H A D | tech_tree.cpp | 92 …const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestricte… in load() local 94 damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier); in load()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | m_cheat.cpp | 638 int armorType = 2; in D_CMD() local 656 armorType = idx; in D_CMD() 660 P_GiveArmor(plr, armorType, armorType * 100); in D_CMD()
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H A D | p_inter.c | 267 dd_bool P_GiveArmor(player_t *player, int armorType, int armorPoints) in P_GiveArmor() argument 274 P_PlayerSetArmorType(player, armorType); in P_GiveArmor() 1193 player->armorPoints = player->armorType = 0; in P_MorphPlayer() 1596 if(player->armorType) in P_DamageMobj2() 1598 if(player->armorType == 1) in P_DamageMobj2() 1606 player->armorType = 0; in P_DamageMobj2()
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/dports/mail/aerc/aerc-0.4.0/vendor/golang.org/x/crypto/openpgp/integration_tests/ |
H A D | utils_test.go | 79 func armorWithType(input []byte, armorType string) (string, error) { 81 w, err := armor.Encode(&b, armorType, nil)
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_inter.c | 541 static dd_bool giveOneArmor(player_t *plr, armortype_t armorType) in giveOneArmor() argument 546 DENG_ASSERT(armorType >= ARMOR_FIRST && armorType < NUMARMOR); in giveOneArmor() 548 points = PCLASS_INFO(plr->class_)->armorIncrement[armorType]; in giveOneArmor() 549 if(plr->armorPoints[armorType] >= points) in giveOneArmor() 552 P_PlayerGiveArmorBonus(plr, armorType, points - plr->armorPoints[armorType]); in giveOneArmor() 560 dd_bool P_GiveArmor(player_t *plr, armortype_t armorType) in P_GiveArmor() argument 564 if(armorType == NUMARMOR) in P_GiveArmor() 576 gaveArmors |= (int)giveOneArmor(plr, armorType) << (int)armorType; in P_GiveArmor() 582 dd_bool P_GiveArmorAlt(player_t *plr, armortype_t armorType, int amount) in P_GiveArmorAlt() argument 599 plr->armorPoints[armorType] += hits; in P_GiveArmorAlt()
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/dports/sysutils/chezmoi/chezmoi-2.9.3/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/ |
H A D | utils_test.go | 82 func armorWithType(input []byte, armorType string) (string, error) { 84 w, err := armor.Encode(&b, armorType, nil)
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/dports/net/cloudquery/cloudquery-0.16.0/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/ |
H A D | utils_test.go | 82 func armorWithType(input []byte, armorType string) (string, error) { 84 w, err := armor.Encode(&b, armorType, nil)
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/dports/devel/gitty/gitty-0.3.0/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/ |
H A D | utils_test.go | 82 func armorWithType(input []byte, armorType string) (string, error) { 84 w, err := armor.Encode(&b, armorType, nil)
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | d_player.h | 74 int armorType; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | d_player.h | 67 int armorType; // Armor type is 0-2. member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | h_player.h | 84 int armorType; member
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H A D | p_inter.h | 118 dd_bool P_GiveArmor(player_t *player, int armorType, int armorPoints);
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/dports/games/openxcom/OpenXcom-1.0/src/Basescape/ |
H A D | SoldierInfoState.cpp | 487 std::string armorType = _soldier->getArmor()->getType(); in init() local 488 if (armorType == "STR_NONE_UC") in init() 490 wsArmor= tr("STR_ARMOR_").arg(tr(armorType)); in init() 494 wsArmor = tr(armorType); in init()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | unit_type.h | 188 const ArmorType *armorType; variable 273 inline const ArmorType *getArmorType() const {return armorType;} in getArmorType()
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H A D | unit_type.cpp | 98 armorType= NULL; in UnitType() 352 armorType= techTree->getArmorType(armorTypeName); in loaddd() 1314 if(armorType != NULL) { in toString() 1315 …result += " armorType Name: [" + armorType->getName(false) + " id = " + intToStr(armorType->getId… in toString()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/hud/widgets/ |
H A D | armoriconwidget.cpp | 61 currentSprite = (plr->armorType == 2 ? this->armorSprite2 : this->armorSprite1); in tick()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/hud/widgets/ |
H A D | armoriconwidget.cpp | 62 currentSprite = (plr->armorType == 2 ? this->armorSprite2 : this->armorSprite1); in tick()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | armor.cpp | 219 int armorType = getEquipmentSkill(ptr); in getToolTipInfo() local 220 if (armorType == ESM::Skill::LightArmor) in getToolTipInfo() 222 else if (armorType == ESM::Skill::MediumArmor) in getToolTipInfo()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_inter.c | 491 if (!plr->armorType) in giveItem() 1164 if (player->armorType) in P_DamageMobj2() 1166 if (player->armorType == 1) in P_DamageMobj2() 1175 player->armorType = 0; in P_DamageMobj2()
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