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Searched refs:armorType (Results 1 – 25 of 52) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Darmor.cpp76 ArmorType armorType = static_cast<ArmorType>(size()); in loadConf() local
77 push_back(new Armor(armorType, *i)); in loadConf()
83 Armor::Armor(ArmorType armorType, const ConfigElement &conf) : in Armor() argument
84 _type(armorType), _canUse(0xff) /*, _mask(0) */ { in Armor()
H A Darmor.h55 Armor(ArmorType armorType, const ConfigElement &conf);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/
H A Dparty.cpp164 Armour::Armour(Ultima1Game *game, Character *c, ArmorType armorType) : in Armour() argument
165 _character(c), _type(armorType) { in Armour()
166 _name = game->_res->ARMOR_NAMES[armorType]; in Armour()
168 if (armorType == ARMOR_SKIN) in Armour()
H A Dparty.h105 Armour(Ultima1Game *game, Character *c, ArmorType armorType);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_inter.h54 dd_bool P_GiveArmor(player_t *player, armortype_t armorType);
56 dd_bool P_GiveArmorAlt(player_t *player, armortype_t armorType, int armorPoints);
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dunit_type.h88 const ArmorType *armorType; variable
133 const ArmorType *getArmorType() const {return armorType;} in getArmorType()
H A Dtech_tree.cpp92 …const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestricte… in load() local
94 damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier); in load()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dm_cheat.cpp638 int armorType = 2; in D_CMD() local
656 armorType = idx; in D_CMD()
660 P_GiveArmor(plr, armorType, armorType * 100); in D_CMD()
H A Dp_inter.c267 dd_bool P_GiveArmor(player_t *player, int armorType, int armorPoints) in P_GiveArmor() argument
274 P_PlayerSetArmorType(player, armorType); in P_GiveArmor()
1193 player->armorPoints = player->armorType = 0; in P_MorphPlayer()
1596 if(player->armorType) in P_DamageMobj2()
1598 if(player->armorType == 1) in P_DamageMobj2()
1606 player->armorType = 0; in P_DamageMobj2()
/dports/mail/aerc/aerc-0.4.0/vendor/golang.org/x/crypto/openpgp/integration_tests/
H A Dutils_test.go79 func armorWithType(input []byte, armorType string) (string, error) {
81 w, err := armor.Encode(&b, armorType, nil)
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_inter.c541 static dd_bool giveOneArmor(player_t *plr, armortype_t armorType) in giveOneArmor() argument
546 DENG_ASSERT(armorType >= ARMOR_FIRST && armorType < NUMARMOR); in giveOneArmor()
548 points = PCLASS_INFO(plr->class_)->armorIncrement[armorType]; in giveOneArmor()
549 if(plr->armorPoints[armorType] >= points) in giveOneArmor()
552 P_PlayerGiveArmorBonus(plr, armorType, points - plr->armorPoints[armorType]); in giveOneArmor()
560 dd_bool P_GiveArmor(player_t *plr, armortype_t armorType) in P_GiveArmor() argument
564 if(armorType == NUMARMOR) in P_GiveArmor()
576 gaveArmors |= (int)giveOneArmor(plr, armorType) << (int)armorType; in P_GiveArmor()
582 dd_bool P_GiveArmorAlt(player_t *plr, armortype_t armorType, int amount) in P_GiveArmorAlt() argument
599 plr->armorPoints[armorType] += hits; in P_GiveArmorAlt()
/dports/sysutils/chezmoi/chezmoi-2.9.3/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/
H A Dutils_test.go82 func armorWithType(input []byte, armorType string) (string, error) {
84 w, err := armor.Encode(&b, armorType, nil)
/dports/net/cloudquery/cloudquery-0.16.0/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/
H A Dutils_test.go82 func armorWithType(input []byte, armorType string) (string, error) {
84 w, err := armor.Encode(&b, armorType, nil)
/dports/devel/gitty/gitty-0.3.0/vendor/github.com/ProtonMail/go-crypto/openpgp/integration_tests/
H A Dutils_test.go82 func armorWithType(input []byte, armorType string) (string, error) {
84 w, err := armor.Encode(&b, armorType, nil)
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dd_player.h74 int armorType; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dd_player.h67 int armorType; // Armor type is 0-2. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dh_player.h84 int armorType; member
H A Dp_inter.h118 dd_bool P_GiveArmor(player_t *player, int armorType, int armorPoints);
/dports/games/openxcom/OpenXcom-1.0/src/Basescape/
H A DSoldierInfoState.cpp487 std::string armorType = _soldier->getArmor()->getType(); in init() local
488 if (armorType == "STR_NONE_UC") in init()
490 wsArmor= tr("STR_ARMOR_").arg(tr(armorType)); in init()
494 wsArmor = tr(armorType); in init()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dunit_type.h188 const ArmorType *armorType; variable
273 inline const ArmorType *getArmorType() const {return armorType;} in getArmorType()
H A Dunit_type.cpp98 armorType= NULL; in UnitType()
352 armorType= techTree->getArmorType(armorTypeName); in loaddd()
1314 if(armorType != NULL) { in toString()
1315 …result += " armorType Name: [" + armorType->getName(false) + " id = " + intToStr(armorType->getId… in toString()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/hud/widgets/
H A Darmoriconwidget.cpp61 currentSprite = (plr->armorType == 2 ? this->armorSprite2 : this->armorSprite1); in tick()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/hud/widgets/
H A Darmoriconwidget.cpp62 currentSprite = (plr->armorType == 2 ? this->armorSprite2 : this->armorSprite1); in tick()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Darmor.cpp219 int armorType = getEquipmentSkill(ptr); in getToolTipInfo() local
220 if (armorType == ESM::Skill::LightArmor) in getToolTipInfo()
222 else if (armorType == ESM::Skill::MediumArmor) in getToolTipInfo()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_inter.c491 if (!plr->armorType) in giveItem()
1164 if (player->armorType) in P_DamageMobj2()
1166 if (player->armorType == 1) in P_DamageMobj2()
1175 player->armorType = 0; in P_DamageMobj2()

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