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Searched refs:armour_class (Results 1 – 25 of 50) sorted by relevance

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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Darmour.h35 } armour_class; typedef
67 armour_class category;
118 #define armour_class(armour) (armours[(armour)->id].category) macro
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/obj/
H A Dliving.c40 static int armour_class; /* What armour class of monster. */ variable
241 dam -= random(armour_class + 1); in hit_player()
347 write("\nac:\t"); write(armour_class); in show_stats()
387 armour_class = head_armour->tot_ac(); in stop_wearing()
389 armour_class = 0; in stop_wearing()
589 armour_class = head_armour->tot_ac(); in wear()
846 return armour_class; in query_ac()
H A Dmonster.c205 armour_class = level/4; in set_level()
234 void set_ac(int ac) { if (ac > armour_class) armour_class = ac; } in set_ac()
344 else if (ob->armour_class()) in pick_any_obj()
H A Dmonster.talk.c209 armour_class = level / 4; in set_level()
238 void set_ac(int ac) { armour_class = ac; } in set_ac()
369 else if (ob->armour_class()) in pick_any_obj()
H A Darmour.c113 int armour_class() { return ac; } in armour_class() function
/dports/net/dgd-lpmud/mud/2.4.5/obj/
H A Dliving.c40 static int armour_class; /* What armour class of monster. */ variable
232 dam -= random(armour_class + 1); in hit_player()
339 write("\nac:\t"); write(armour_class); in show_stats()
379 armour_class = call_other(head_armour, "tot_ac"); in stop_wearing()
381 armour_class = 0; in stop_wearing()
582 armour_class = call_other(head_armour, "tot_ac"); in wear()
863 return armour_class; in query_ac()
H A Dmonster.c199 armour_class = level/4; in set_level()
228 set_ac(ac) { if (ac > armour_class) armour_class = ac; } in set_ac()
H A Dmonster.talk.c205 armour_class = level / 4; in set_level()
234 set_ac(ac) { armour_class = ac; } in set_ac()
H A Darmour.c113 armour_class() { return ac; } in armour_class() function
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Dstore.c41 if (str == "armours" && ob->armour_class()) { in inventory()
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dfiles.cc379 foll_AC[following] = fmenv->armour_class; in load()
417 fmenv->armour_class = 0; in load()
737 menv[following].armour_class = foll_AC[fmenv]; in load()
1055 menv[imn].armour_class = ghost.values[ GVAL_AC]; in load_ghost()
1729 menv[rdem].armour_class = ghost.values[ GVAL_AC ]; in generate_random_demon()
H A Dexterns.h352 int armour_class; // great -- more mixed american/proper spelling member
H A Dfight.cc851 if (defender->armour_class > 0) in you_attack()
853 int ac = defender->armour_class in you_attack()
863 if (defender->armour_class > 0) in you_attack()
864 damage_done -= random2(1 + defender->armour_class); in you_attack()
1751 damage_done -= random2(1 + defender->armour_class); in you_attack()
3065 damage_taken -= random2(1 + defender->armour_class); in monsters_fight()
H A Dmstuff2.cc187 damage_taken -= random2(1 + monster->armour_class); in mons_trap()
266 damage_taken -= random2(1 + monster->armour_class); in mons_trap()
273 && random2(100) < 50 - (3*monster->armour_class/2)) in mons_trap()
H A Dbeam.cc3364 hurt_final -= mon->armour_class / 2; in affect_monster()
3366 hurt_final -= random2(1 + mon->armour_class); in affect_monster()
3370 hurt_final -= random2(1 + mon->armour_class); in affect_monster()
3371 hurt_final -= random2(1 + mon->armour_class); in affect_monster()
3534 && random2(100) < 90 - (3 * mon->armour_class)) in affect_monster()
3538 else if (random2(hurt_final) - random2(mon->armour_class) > 0) in affect_monster()
H A Dmonstuff.cc673 monster->armour_class = 0; in monster_cleanup()
756 child->armour_class = parent->armour_class; in jelly_divide()
3847 monster->armour_class += 3; in handle_pickup()
4614 hurted -= random2(1 + monster->armour_class); in mons_in_cloud()
4645 hurted -= random2(1 + monster->armour_class); in mons_in_cloud()
4682 hurted -= random2(1 + monster->armour_class); in mons_in_cloud()
H A Ddungeon.cc3102 menv[mid].armour_class += 5; in give_item()
3312 menv[mid].armour_class += property( mitm[thing_created], PARM_AC ); in give_item()
3319 menv[mid].armour_class += armour_plus; in give_item()
8276 menv[mid].armour_class -= 2; in define_zombie()
8278 if (menv[mid].armour_class < 0) in define_zombie()
8279 menv[mid].armour_class = 0; in define_zombie()
8304 menv[mid].armour_class -= 4; in define_zombie()
8306 if (menv[mid].armour_class < 0) in define_zombie()
8307 menv[mid].armour_class = 0; in define_zombie()
8329 menv[mid].armour_class += 4; in define_zombie()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtileweb.h60 int armour_class; member
H A Dactor.cc344 int ac = max(armour_class(), 0); in apply_ac()
721 damage -= random2(1 + (defender.armour_class() / 2)); in constriction_damage_defender()
H A Dactor.h261 virtual int armour_class(bool calc_unid = true) const = 0;
H A Doutput.cc505 return you.armour_class() > you.base_ac(1); in _boosted_ac()
890 string ac = make_stringf("%2d ", you.armour_class()); in _print_stats_ac()
2245 entry.cprintf("%2d", you.armour_class()); in _get_overview_stats()
H A Dmonster.h465 int armour_class(bool calc_unid = true) const override;
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc193 DF("ARMOUR_CLASS", armour_class, DDF_MainGetBitSet), // -AJA- 2007/08/22
1833 armour_class = src.armour_class; in CopyDetail()
1961 armour_class = BITSET_FULL; in Default()
H A Dthing.h825 bitset_t armour_class; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_inter.cc1062 if (BITSET_EMPTY != (inflictor->currentattack->attack_class & ~arm_info->armour_class)) in P_DamageMobj()
1087 BITSET_EMPTY != (inflictor->currentattack->attack_class & ~arm_info->armour_class)) in P_DamageMobj()

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