/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | armour.h | 35 } armour_class; typedef 67 armour_class category; 118 #define armour_class(armour) (armours[(armour)->id].category) macro
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/obj/ |
H A D | living.c | 40 static int armour_class; /* What armour class of monster. */ variable 241 dam -= random(armour_class + 1); in hit_player() 347 write("\nac:\t"); write(armour_class); in show_stats() 387 armour_class = head_armour->tot_ac(); in stop_wearing() 389 armour_class = 0; in stop_wearing() 589 armour_class = head_armour->tot_ac(); in wear() 846 return armour_class; in query_ac()
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H A D | monster.c | 205 armour_class = level/4; in set_level() 234 void set_ac(int ac) { if (ac > armour_class) armour_class = ac; } in set_ac() 344 else if (ob->armour_class()) in pick_any_obj()
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H A D | monster.talk.c | 209 armour_class = level / 4; in set_level() 238 void set_ac(int ac) { armour_class = ac; } in set_ac() 369 else if (ob->armour_class()) in pick_any_obj()
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H A D | armour.c | 113 int armour_class() { return ac; } in armour_class() function
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/dports/net/dgd-lpmud/mud/2.4.5/obj/ |
H A D | living.c | 40 static int armour_class; /* What armour class of monster. */ variable 232 dam -= random(armour_class + 1); in hit_player() 339 write("\nac:\t"); write(armour_class); in show_stats() 379 armour_class = call_other(head_armour, "tot_ac"); in stop_wearing() 381 armour_class = 0; in stop_wearing() 582 armour_class = call_other(head_armour, "tot_ac"); in wear() 863 return armour_class; in query_ac()
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H A D | monster.c | 199 armour_class = level/4; in set_level() 228 set_ac(ac) { if (ac > armour_class) armour_class = ac; } in set_ac()
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H A D | monster.talk.c | 205 armour_class = level / 4; in set_level() 234 set_ac(ac) { armour_class = ac; } in set_ac()
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H A D | armour.c | 113 armour_class() { return ac; } in armour_class() function
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/ |
H A D | store.c | 41 if (str == "armours" && ob->armour_class()) { in inventory()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | files.cc | 379 foll_AC[following] = fmenv->armour_class; in load() 417 fmenv->armour_class = 0; in load() 737 menv[following].armour_class = foll_AC[fmenv]; in load() 1055 menv[imn].armour_class = ghost.values[ GVAL_AC]; in load_ghost() 1729 menv[rdem].armour_class = ghost.values[ GVAL_AC ]; in generate_random_demon()
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H A D | externs.h | 352 int armour_class; // great -- more mixed american/proper spelling member
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H A D | fight.cc | 851 if (defender->armour_class > 0) in you_attack() 853 int ac = defender->armour_class in you_attack() 863 if (defender->armour_class > 0) in you_attack() 864 damage_done -= random2(1 + defender->armour_class); in you_attack() 1751 damage_done -= random2(1 + defender->armour_class); in you_attack() 3065 damage_taken -= random2(1 + defender->armour_class); in monsters_fight()
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H A D | mstuff2.cc | 187 damage_taken -= random2(1 + monster->armour_class); in mons_trap() 266 damage_taken -= random2(1 + monster->armour_class); in mons_trap() 273 && random2(100) < 50 - (3*monster->armour_class/2)) in mons_trap()
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H A D | beam.cc | 3364 hurt_final -= mon->armour_class / 2; in affect_monster() 3366 hurt_final -= random2(1 + mon->armour_class); in affect_monster() 3370 hurt_final -= random2(1 + mon->armour_class); in affect_monster() 3371 hurt_final -= random2(1 + mon->armour_class); in affect_monster() 3534 && random2(100) < 90 - (3 * mon->armour_class)) in affect_monster() 3538 else if (random2(hurt_final) - random2(mon->armour_class) > 0) in affect_monster()
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H A D | monstuff.cc | 673 monster->armour_class = 0; in monster_cleanup() 756 child->armour_class = parent->armour_class; in jelly_divide() 3847 monster->armour_class += 3; in handle_pickup() 4614 hurted -= random2(1 + monster->armour_class); in mons_in_cloud() 4645 hurted -= random2(1 + monster->armour_class); in mons_in_cloud() 4682 hurted -= random2(1 + monster->armour_class); in mons_in_cloud()
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H A D | dungeon.cc | 3102 menv[mid].armour_class += 5; in give_item() 3312 menv[mid].armour_class += property( mitm[thing_created], PARM_AC ); in give_item() 3319 menv[mid].armour_class += armour_plus; in give_item() 8276 menv[mid].armour_class -= 2; in define_zombie() 8278 if (menv[mid].armour_class < 0) in define_zombie() 8279 menv[mid].armour_class = 0; in define_zombie() 8304 menv[mid].armour_class -= 4; in define_zombie() 8306 if (menv[mid].armour_class < 0) in define_zombie() 8307 menv[mid].armour_class = 0; in define_zombie() 8329 menv[mid].armour_class += 4; in define_zombie()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | tileweb.h | 60 int armour_class; member
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H A D | actor.cc | 344 int ac = max(armour_class(), 0); in apply_ac() 721 damage -= random2(1 + (defender.armour_class() / 2)); in constriction_damage_defender()
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H A D | actor.h | 261 virtual int armour_class(bool calc_unid = true) const = 0;
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H A D | output.cc | 505 return you.armour_class() > you.base_ac(1); in _boosted_ac() 890 string ac = make_stringf("%2d ", you.armour_class()); in _print_stats_ac() 2245 entry.cprintf("%2d", you.armour_class()); in _get_overview_stats()
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H A D | monster.h | 465 int armour_class(bool calc_unid = true) const override;
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 193 DF("ARMOUR_CLASS", armour_class, DDF_MainGetBitSet), // -AJA- 2007/08/22 1833 armour_class = src.armour_class; in CopyDetail() 1961 armour_class = BITSET_FULL; in Default()
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H A D | thing.h | 825 bitset_t armour_class; variable
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_inter.cc | 1062 if (BITSET_EMPTY != (inflictor->currentattack->attack_class & ~arm_info->armour_class)) in P_DamageMobj() 1087 BITSET_EMPTY != (inflictor->currentattack->attack_class & ~arm_info->armour_class)) in P_DamageMobj()
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