Searched refs:armsLegs (Results 1 – 8 of 8) sorted by relevance
212 (void)DB_CreateEntryColor (section, atomArmsLegs, gfx->armsLegs); in StoreAnyPlayerGraphics()248 (void)DB_GetEntryColor (section, atomArmsLegs, &gfx->armsLegs); in RetrieveAnyPlayerGraphics()902 cfgGfx.armsLegs = RandomColor (); in CreateNewPlayerConfig()949 a->armsLegs == b->armsLegs && a->backpack == b->backpack); in ComparePlayerGraphics()
44 XBColor armsLegs; member
303 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
328 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
98 gfxPlayer[i].armsLegs = COLOR_INVALID; in InitSprites()
358 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
192 gfxPlayer[i].armsLegs = COLOR_INVALID; in InitSprites()
283 MenuAddColor (COLOR_RIGHT, MENU_ROW (1), COLOR_WIDTH, "Arms & Legs:", &gfxPlayer[0].armsLegs, in CreatePlayerColorsMenu()