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Searched refs:armsLegs (Results 1 – 8 of 8) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dcfg_player.c212 (void)DB_CreateEntryColor (section, atomArmsLegs, gfx->armsLegs); in StoreAnyPlayerGraphics()
248 (void)DB_GetEntryColor (section, atomArmsLegs, &gfx->armsLegs); in RetrieveAnyPlayerGraphics()
902 cfgGfx.armsLegs = RandomColor (); in CreateNewPlayerConfig()
949 a->armsLegs == b->armsLegs && a->backpack == b->backpack); in ComparePlayerGraphics()
H A Dcfg_player.h44 XBColor armsLegs; member
H A Dx11c_tile.c303 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
H A Dsdl_tile.c328 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
H A Dx11c_sprite.c98 gfxPlayer[i].armsLegs = COLOR_INVALID; in InitSprites()
H A Dw32_tile.c358 scoreColors[3] = config->armsLegs; in GUI_LoadPlayerScoreTiles()
H A Dsdl_sprite.c192 gfxPlayer[i].armsLegs = COLOR_INVALID; in InitSprites()
H A Dmenu_player.c283 MenuAddColor (COLOR_RIGHT, MENU_ROW (1), COLOR_WIDTH, "Arms & Legs:", &gfxPlayer[0].armsLegs, in CreatePlayerColorsMenu()