Searched refs:armyDied (Results 1 – 18 of 18) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | QKillHero.h | 100 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QCityOccupy.h | 92 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QPillageGold.h | 92 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QCityRaze.h | 96 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QCitySack.h | 94 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QEnemyArmytype.h | 101 void armyDied(Army *a, bool heroIsCulprit);
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H A D | QEnemyArmies.h | 102 void armyDied(Army *army, bool heroIsCulprit);
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H A D | Quest.h | 194 virtual void armyDied(Army *army, bool heroIsCulprit)=0;
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H A D | QPillageGold.cpp | 95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestPillageGold
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H A D | QuestsManager.h | 131 void armyDied(Army *army, std::vector<guint32>& culprits);
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H A D | QEnemyArmies.cpp | 151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmies
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H A D | QCityOccupy.cpp | 140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityOccupy
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H A D | QCityRaze.cpp | 142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityRaze
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H A D | QCitySack.cpp | 141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCitySack
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H A D | QEnemyArmytype.cpp | 148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmytype
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H A D | QuestsManager.cpp | 432 void QuestsManager::armyDied(Army *a, std::vector<guint32>& culprits) in armyDied() function in QuestsManager 449 q->armyDied(a, heroIsCulprit); in armyDied()
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H A D | QKillHero.cpp | 162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestKillHero
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H A D | player.cpp | 4420 QuestsManager::getInstance()->armyDied(*sit, culprits); in handleDeadArmiesForQuests()
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