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Searched refs:armyDied (Results 1 – 18 of 18) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQKillHero.h100 void armyDied(Army *a, bool heroIsCulprit);
H A DQCityOccupy.h92 void armyDied(Army *a, bool heroIsCulprit);
H A DQPillageGold.h92 void armyDied(Army *a, bool heroIsCulprit);
H A DQCityRaze.h96 void armyDied(Army *a, bool heroIsCulprit);
H A DQCitySack.h94 void armyDied(Army *a, bool heroIsCulprit);
H A DQEnemyArmytype.h101 void armyDied(Army *a, bool heroIsCulprit);
H A DQEnemyArmies.h102 void armyDied(Army *army, bool heroIsCulprit);
H A DQuest.h194 virtual void armyDied(Army *army, bool heroIsCulprit)=0;
H A DQPillageGold.cpp95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestPillageGold
H A DQuestsManager.h131 void armyDied(Army *army, std::vector<guint32>& culprits);
H A DQEnemyArmies.cpp151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmies
H A DQCityOccupy.cpp140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityOccupy
H A DQCityRaze.cpp142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityRaze
H A DQCitySack.cpp141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCitySack
H A DQEnemyArmytype.cpp148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmytype
H A DQuestsManager.cpp432 void QuestsManager::armyDied(Army *a, std::vector<guint32>& culprits) in armyDied() function in QuestsManager
449 q->armyDied(a, heroIsCulprit); in armyDied()
H A DQKillHero.cpp162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestKillHero
H A Dplayer.cpp4420 QuestsManager::getInstance()->armyDied(*sit, culprits); in handleDeadArmiesForQuests()