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Searched refs:arrowShotByParent (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactarrow.cpp237 if ( my->arrowShotByParent == 0 ) // shot by trap in actArrow()
272 if ( ARROW_LIFE == 1 && my->arrowShotByParent == 0 && multiplayer != CLIENT ) // shot by trap in actArrow()
H A Dentity_editor.cpp245 arrowShotByParent(skill[9]), in Entity()
H A Dentity.hpp403 Sint32& arrowShotByParent; //skill[9] member in Entity
H A Dentity.cpp270 arrowShotByParent(skill[9]), in Entity()
16353 this->arrowShotByParent = ARROW_SHOT_BY_PLAYER; in setRangedProjectileAttack()
16360 this->arrowShotByParent = ARROW_SHOT_BY_TRAP; in setRangedProjectileAttack()
16365 this->arrowShotByParent = ARROW_SHOT_BY_MONSTER; in setRangedProjectileAttack()