Searched refs:arrowShotByParent (Results 1 – 4 of 4) sorted by relevance
237 if ( my->arrowShotByParent == 0 ) // shot by trap in actArrow()272 if ( ARROW_LIFE == 1 && my->arrowShotByParent == 0 && multiplayer != CLIENT ) // shot by trap in actArrow()
245 arrowShotByParent(skill[9]), in Entity()
403 Sint32& arrowShotByParent; //skill[9] member in Entity
270 arrowShotByParent(skill[9]), in Entity()16353 this->arrowShotByParent = ARROW_SHOT_BY_PLAYER; in setRangedProjectileAttack()16360 this->arrowShotByParent = ARROW_SHOT_BY_TRAP; in setRangedProjectileAttack()16365 this->arrowShotByParent = ARROW_SHOT_BY_MONSTER; in setRangedProjectileAttack()