Searched refs:assembleAll (Results 1 – 5 of 5) sorted by relevance
436 bool assembleAll(int sector_x, int sector_y, bool include_unarmed);
564 void assembleAll(bool include_unarmed);
3048 bool PlayingGameState::assembleAll(int sector_x, int sector_y, bool include_unarmed) { in assembleAll() function in PlayingGameState3052 sector->assembleAll(include_unarmed); in assembleAll()
1952 …gamestate->assembleAll(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector()->ge… in input()
2841 this->assembleAll(true); in evacuate()2846 void Sector::assembleAll(bool include_unarmed) { in assembleAll() function in Sector