Searched refs:assembleArmy (Results 1 – 7 of 7) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 435 bool assembleArmy(int sector_x, int sector_y, int epoch, int n);
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H A D | sector.h | 436 bool assembleArmy(int epoch,int n);
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H A D | game.cpp | 4377 if( !playingGameState->assembleArmy(sx, sy, 0, 1) ) { in runTests() 4683 if( !playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests() 4686 if( playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests() 4808 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests() 4820 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests()
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H A D | player.cpp | 976 if( !sector->assembleArmy(i, 1) ) in doSectorAI()
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H A D | gamestate.cpp | 3037 bool PlayingGameState::assembleArmy(int sector_x, int sector_y, int epoch, int n) { in assembleArmy() function in PlayingGameState 3041 if( sector->assembleArmy(epoch, n) ) { in assembleArmy()
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H A D | gui.cpp | 1987 …if( gamestate->assembleArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
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H A D | sector.cpp | 1597 bool Sector::assembleArmy(int epoch,int n) { in assembleArmy() function in Sector 2850 while( this->assembleArmy(i, 1) ) { in assembleAll()
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