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Searched refs:assembleArmy (Results 1 – 7 of 7) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h435 bool assembleArmy(int sector_x, int sector_y, int epoch, int n);
H A Dsector.h436 bool assembleArmy(int epoch,int n);
H A Dgame.cpp4377 if( !playingGameState->assembleArmy(sx, sy, 0, 1) ) { in runTests()
4683 if( !playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests()
4686 if( playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests()
4808 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests()
4820 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests()
H A Dplayer.cpp976 if( !sector->assembleArmy(i, 1) ) in doSectorAI()
H A Dgamestate.cpp3037 bool PlayingGameState::assembleArmy(int sector_x, int sector_y, int epoch, int n) { in assembleArmy() function in PlayingGameState
3041 if( sector->assembleArmy(epoch, n) ) { in assembleArmy()
H A Dgui.cpp1987 …if( gamestate->assembleArmy(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector(… in input()
H A Dsector.cpp1597 bool Sector::assembleArmy(int epoch,int n) { in assembleArmy() function in Sector
2850 while( this->assembleArmy(i, 1) ) { in assembleAll()