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/dports/www/chromium-legacy/chromium-88.0.4324.182/tools/perf/contrib/vr_benchmarks/
H A Dgenerate_vr_assets_profile.py29 asset_dir = args.asset_dir
30 sys.path.append(asset_dir)
35 with open(os.path.join(asset_dir, 'VERSION'), 'r') as version_file:
53 for asset in os.listdir(os.path.join(asset_dir, 'google_chrome')):
64 with open(os.path.join(asset_dir,
68 shutil.copy(os.path.join(asset_dir, asset), profile_dir)
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dgame_renderer.cpp47 util::Path asset_dir = engine->get_root_dir()["assets"]; local
50 gaben = new Texture{asset_dir["gaben.png"]};
53 asset_dir["converted/player_palette.docx"]
68 std::string equals_epsilon_code = asset_dir["shaders/equalsEpsilon.glsl"].open().read();
69 std::string texture_vert_code = asset_dir["shaders/maptexture.vert.glsl"].open().read();
75 std::string texture_frag_code = asset_dir["shaders/maptexture.frag.glsl"].open().read();
81 std::string teamcolor_frag_code = asset_dir["shaders/teamcolors.frag.glsl"].open().read();
94 std::string alphamask_vert_code = asset_dir["shaders/alphamask.vert.glsl"].open().read();
100 std::string alphamask_frag_code = asset_dir["shaders/alphamask.frag.glsl"].open().read();
106 std::string texturefont_vert_code = asset_dir["shaders/texturefont.vert.glsl"].open().read();
[all …]
H A Dassetmanager.h39 void set_asset_dir(const util::Path& asset_dir);
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gui/
H A Dmain_args_link.cpp22 MainArgsLink::MainArgsLink(QObject *parent, const util::Path &asset_dir) in MainArgsLink() argument
25 asset_dir{asset_dir} {
36 return new MainArgsLink{nullptr, info->asset_dir}; in provider()
H A Dassetmanager_link.cpp31 return this->asset_dir; in get_asset_dir()
35 void AssetManagerLink::set_asset_dir(const util::Path &asset_dir) { in set_asset_dir() argument
39 this->s(f, this->asset_dir, asset_dir); in set_asset_dir()
H A Dengine_info.cpp9 const util::Path &asset_dir) in EngineQMLInfo() argument
12 asset_dir{asset_dir} {}
H A Dmain_args_link.h21 Q_PROPERTY(openage::util::Path assetDir MEMBER asset_dir CONSTANT) in QT_FORWARD_DECLARE_CLASS()
24 explicit MainArgsLink(QObject *parent, const util::Path &asset_dir); in QT_FORWARD_DECLARE_CLASS()
33 util::Path asset_dir; in QT_FORWARD_DECLARE_CLASS()
H A Dengine_info.h24 EngineQMLInfo(Engine *engine, const util::Path &asset_dir);
35 util::Path asset_dir; variable
H A Dassetmanager_link.h50 util::Path asset_dir;
/dports/devel/emscripten/emscripten-2.0.3/site/source/docs/porting/files/
H A Dpackaging_files.rst25 emcc file.cpp -o file.html --preload-file asset_dir
27 ….js** and **file.data**. The **.data** file contains all the files in **asset_dir/**, and is loade…
32 …case *emcc* generates **file.html** and **file.js** — the contents of **asset_dir/** are embedded …
36 emcc file.cpp -o file.html --embed-file asset_dir
41 …2/dir3/asset_dir/** where the project is compiled from **dir2**. When we package **asset_dir**, we…
45 emcc file.cpp -o file.html --preload-file dir3/asset_dir
47 The folder is available at this same location **dir3/asset_dir** in the virtual file system at runt…
87 For example, we can map the preloaded folder **../../asset_dir** to the root of the virtual file sy…
91 emcc file.cpp -o file.html --preload-file ../../asset_dir@/
/dports/games/openage/openage-0.3.0-1262-ga554ab49/openage/
H A D__main__.py121 if "asset_dir" in args and args.asset_dir:
122 if not os.path.exists(args.asset_dir):
123 cli.error("asset directory does not exist: " + args.asset_dir)
H A Dassets.py72 assert_value(get_asset_path(args.asset_dir)['missing.png'].filesize, 580)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/systrace/systrace/
H A Dtracing_controller.py283 link_assets, asset_dir, timeout, collection_timeout, argument
290 self.asset_dir = asset_dir
301 options.link_assets, options.asset_dir,
/dports/games/openage/openage-0.3.0-1262-ga554ab49/openage/convert/
H A Dmain.py422 def conversion_required(asset_dir, args): argument
429 version_path = asset_dir / 'converted' / changelog.ASSET_VERSION_FILENAME
430 spec_path = asset_dir / 'converted' / changelog.GAMESPEC_VERSION_FILENAME
473 target_path = asset_dir.resolve_native_path_w()
476 "in {}".format(asset_dir))
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/webui/chromeos/
H A Dimage_source.cc66 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local
67 const base::FilePath image_path = asset_dir.AppendASCII(path); in StartDataRequest()
H A Dvideo_source.cc80 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local
81 const base::FilePath video_path = asset_dir.AppendASCII(path); in StartDataRequest()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/chrome/browser/ui/webui/chromeos/
H A Dimage_source.cc66 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local
67 const base::FilePath image_path = asset_dir.AppendASCII(path); in StartDataRequest()
H A Dvideo_source.cc80 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local
81 const base::FilePath video_path = asset_dir.AppendASCII(path); in StartDataRequest()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/infra/bots/recipes/
H A Drecreate_skps.py72 asset_dir = skia_dir.join('infra', 'bots', 'assets', 'skp')
73 cmd = ['python', asset_dir.join('create.py'),
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/
H A Dgame_spec.cpp38 const util::Path &asset_dir = this->assetmanager->get_asset_dir(); in initialize() local
43 asset_dir["converted/string_resources.docx"] in initialize()
49 asset_dir["converted/gamedata/gamedata.docx"] in initialize()
193 const util::Path &asset_dir = this->assetmanager->get_asset_dir(); in on_gamedata_loaded() local
194 util::Path sound_dir = asset_dir["converted/sounds"]; in on_gamedata_loaded()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/infra/bots/assets/
H A Dasset_utils_test.py196 asset_dir = os.path.join(FILE_DIR, self.asset_name)
197 self.assertTrue(os.path.isdir(asset_dir))
202 self.assertFalse(os.path.exists(asset_dir))
/dports/sysutils/terraform-provider-vultr/terraform-provider-vultr-0.1.10/examples/kubernetes/
H A Dexample.tf19 asset_dir = "assets"
/dports/devel/py-setuptools/setuptools-57.0.0/setuptools/tests/
H A Dtest_find_packages.py69 self.asset_dir = self._mkdir('assets', self.sub_pkg_dir)
70 self._touch('asset', self.asset_dir)
/dports/devel/py-setuptools44/setuptools-44.1.1/setuptools/tests/
H A Dtest_find_packages.py73 self.asset_dir = self._mkdir('assets', self.sub_pkg_dir)
74 self._touch('asset', self.asset_dir)
/dports/lang/ruby26/ruby-2.6.9/lib/rdoc/
H A Dservlet.rb96 asset_dir = @asset_dirs[generator_name]
98 asset_path = File.join asset_dir, req.path

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