/dports/www/chromium-legacy/chromium-88.0.4324.182/tools/perf/contrib/vr_benchmarks/ |
H A D | generate_vr_assets_profile.py | 29 asset_dir = args.asset_dir 30 sys.path.append(asset_dir) 35 with open(os.path.join(asset_dir, 'VERSION'), 'r') as version_file: 53 for asset in os.listdir(os.path.join(asset_dir, 'google_chrome')): 64 with open(os.path.join(asset_dir, 68 shutil.copy(os.path.join(asset_dir, asset), profile_dir)
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/ |
H A D | game_renderer.cpp | 47 util::Path asset_dir = engine->get_root_dir()["assets"]; local 50 gaben = new Texture{asset_dir["gaben.png"]}; 53 asset_dir["converted/player_palette.docx"] 68 std::string equals_epsilon_code = asset_dir["shaders/equalsEpsilon.glsl"].open().read(); 69 std::string texture_vert_code = asset_dir["shaders/maptexture.vert.glsl"].open().read(); 75 std::string texture_frag_code = asset_dir["shaders/maptexture.frag.glsl"].open().read(); 81 std::string teamcolor_frag_code = asset_dir["shaders/teamcolors.frag.glsl"].open().read(); 94 std::string alphamask_vert_code = asset_dir["shaders/alphamask.vert.glsl"].open().read(); 100 std::string alphamask_frag_code = asset_dir["shaders/alphamask.frag.glsl"].open().read(); 106 std::string texturefont_vert_code = asset_dir["shaders/texturefont.vert.glsl"].open().read(); [all …]
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H A D | assetmanager.h | 39 void set_asset_dir(const util::Path& asset_dir);
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gui/ |
H A D | main_args_link.cpp | 22 MainArgsLink::MainArgsLink(QObject *parent, const util::Path &asset_dir) in MainArgsLink() argument 25 asset_dir{asset_dir} { 36 return new MainArgsLink{nullptr, info->asset_dir}; in provider()
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H A D | assetmanager_link.cpp | 31 return this->asset_dir; in get_asset_dir() 35 void AssetManagerLink::set_asset_dir(const util::Path &asset_dir) { in set_asset_dir() argument 39 this->s(f, this->asset_dir, asset_dir); in set_asset_dir()
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H A D | engine_info.cpp | 9 const util::Path &asset_dir) in EngineQMLInfo() argument 12 asset_dir{asset_dir} {}
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H A D | main_args_link.h | 21 Q_PROPERTY(openage::util::Path assetDir MEMBER asset_dir CONSTANT) in QT_FORWARD_DECLARE_CLASS() 24 explicit MainArgsLink(QObject *parent, const util::Path &asset_dir); in QT_FORWARD_DECLARE_CLASS() 33 util::Path asset_dir; in QT_FORWARD_DECLARE_CLASS()
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H A D | engine_info.h | 24 EngineQMLInfo(Engine *engine, const util::Path &asset_dir); 35 util::Path asset_dir; variable
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H A D | assetmanager_link.h | 50 util::Path asset_dir;
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/dports/devel/emscripten/emscripten-2.0.3/site/source/docs/porting/files/ |
H A D | packaging_files.rst | 25 emcc file.cpp -o file.html --preload-file asset_dir 27 ….js** and **file.data**. The **.data** file contains all the files in **asset_dir/**, and is loade… 32 …case *emcc* generates **file.html** and **file.js** — the contents of **asset_dir/** are embedded … 36 emcc file.cpp -o file.html --embed-file asset_dir 41 …2/dir3/asset_dir/** where the project is compiled from **dir2**. When we package **asset_dir**, we… 45 emcc file.cpp -o file.html --preload-file dir3/asset_dir 47 The folder is available at this same location **dir3/asset_dir** in the virtual file system at runt… 87 For example, we can map the preloaded folder **../../asset_dir** to the root of the virtual file sy… 91 emcc file.cpp -o file.html --preload-file ../../asset_dir@/
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/openage/ |
H A D | __main__.py | 121 if "asset_dir" in args and args.asset_dir: 122 if not os.path.exists(args.asset_dir): 123 cli.error("asset directory does not exist: " + args.asset_dir)
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H A D | assets.py | 72 assert_value(get_asset_path(args.asset_dir)['missing.png'].filesize, 580)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/systrace/systrace/ |
H A D | tracing_controller.py | 283 link_assets, asset_dir, timeout, collection_timeout, argument 290 self.asset_dir = asset_dir 301 options.link_assets, options.asset_dir,
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/openage/convert/ |
H A D | main.py | 422 def conversion_required(asset_dir, args): argument 429 version_path = asset_dir / 'converted' / changelog.ASSET_VERSION_FILENAME 430 spec_path = asset_dir / 'converted' / changelog.GAMESPEC_VERSION_FILENAME 473 target_path = asset_dir.resolve_native_path_w() 476 "in {}".format(asset_dir))
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/webui/chromeos/ |
H A D | image_source.cc | 66 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local 67 const base::FilePath image_path = asset_dir.AppendASCII(path); in StartDataRequest()
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H A D | video_source.cc | 80 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local 81 const base::FilePath video_path = asset_dir.AppendASCII(path); in StartDataRequest()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/chrome/browser/ui/webui/chromeos/ |
H A D | image_source.cc | 66 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local 67 const base::FilePath image_path = asset_dir.AppendASCII(path); in StartDataRequest()
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H A D | video_source.cc | 80 const base::FilePath asset_dir(chrome::kChromeOSAssetPath); in StartDataRequest() local 81 const base::FilePath video_path = asset_dir.AppendASCII(path); in StartDataRequest()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/infra/bots/recipes/ |
H A D | recreate_skps.py | 72 asset_dir = skia_dir.join('infra', 'bots', 'assets', 'skp') 73 cmd = ['python', asset_dir.join('create.py'),
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/ |
H A D | game_spec.cpp | 38 const util::Path &asset_dir = this->assetmanager->get_asset_dir(); in initialize() local 43 asset_dir["converted/string_resources.docx"] in initialize() 49 asset_dir["converted/gamedata/gamedata.docx"] in initialize() 193 const util::Path &asset_dir = this->assetmanager->get_asset_dir(); in on_gamedata_loaded() local 194 util::Path sound_dir = asset_dir["converted/sounds"]; in on_gamedata_loaded()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/infra/bots/assets/ |
H A D | asset_utils_test.py | 196 asset_dir = os.path.join(FILE_DIR, self.asset_name) 197 self.assertTrue(os.path.isdir(asset_dir)) 202 self.assertFalse(os.path.exists(asset_dir))
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/dports/sysutils/terraform-provider-vultr/terraform-provider-vultr-0.1.10/examples/kubernetes/ |
H A D | example.tf | 19 asset_dir = "assets"
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/dports/devel/py-setuptools/setuptools-57.0.0/setuptools/tests/ |
H A D | test_find_packages.py | 69 self.asset_dir = self._mkdir('assets', self.sub_pkg_dir) 70 self._touch('asset', self.asset_dir)
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/dports/devel/py-setuptools44/setuptools-44.1.1/setuptools/tests/ |
H A D | test_find_packages.py | 73 self.asset_dir = self._mkdir('assets', self.sub_pkg_dir) 74 self._touch('asset', self.asset_dir)
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/dports/lang/ruby26/ruby-2.6.9/lib/rdoc/ |
H A D | servlet.rb | 96 asset_dir = @asset_dirs[generator_name] 98 asset_path = File.join asset_dir, req.path
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