Searched refs:assignBlockItem (Results 1 – 4 of 4) sorted by relevance
108 assignBlockItem(&_levelBlockProperties[_itemsInPlay[i].block], i); in addLevelItems()115 void LoLEngine::assignBlockItem(LevelBlockProperty *l, uint16 item) { in assignBlockItem() function in Kyra::LoLEngine
911 void assignBlockItem(LevelBlockProperty *l, uint16 item);
917 void assignBlockItem(LevelBlockProperty *l, uint16 item);