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Searched refs:assigned_eval_cost (Results 1 – 7 of 7) sorted by relevance

/dports/games/ldmud/ldmud-3.3.720/src/
H A Di-eval_cost.h67 #define CLEAR_EVAL_COST (assigned_eval_cost = eval_cost = 0)
H A Dsimulate.c417 assigned_eval_cost -= reserve_cost; in catch_instruction()
436 assigned_eval_cost += reserve_cost; in catch_instruction()
465 assigned_eval_cost -= reserve_cost; in catch_instruction()
511 assigned_eval_cost = eval_cost = context->eval_cost+10; in restore_limits_context()
519 assigned_eval_cost = eval_cost = use_eval_cost + context->eval_cost; in restore_limits_context()
520 assigned_eval_cost = eval_cost; in restore_limits_context()
530 assigned_eval_cost = eval_cost; in restore_limits_context()
1127 assigned_eval_cost = eval_cost += MASTER_RESERVED_COST; in errorf()
H A Dinterpret.h114 extern int32 assigned_eval_cost;
H A Dcall_out.c438 assigned_eval_cost = eval_cost = user->call_out_cost; in call_out()
H A Dinterpret.c550 int32 assigned_eval_cost; variable
763 current_object->user->cost += eval_cost - assigned_eval_cost; in assign_eval_cost_inl()
770 current_object->user->total_cost += eval_cost - assigned_eval_cost; in assign_eval_cost_inl()
778 current_object->ticks += eval_cost - assigned_eval_cost; in assign_eval_cost_inl()
787 assigned_eval_cost = eval_cost; in assign_eval_cost_inl()
17614 assigned_eval_cost -= eval_cost_reserve; in apply_master_ob()
17645 assigned_eval_cost = eval_cost += eval_cost_reserve; in apply_master_ob()
H A Dcomm.c2608 assigned_eval_cost = eval_cost = user->call_out_cost;
/dports/games/ldmud/ldmud-3.3.720/
H A DCHANGELOG9503 but not the assigned_eval_cost. This could lead to amazingly
9504 high assigned_eval_cost afterwards. (thanks, Sunblood!)