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Searched refs:asyncWalkToWaypoint (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h164 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
H A Dactor.cpp604 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h165 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
H A Dactor.cpp690 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp691 _vm->_actors[actorId]->asyncWalkToWaypoint(waypointId, proximity, run, true); in Async_Actor_Walk_To_Waypoint()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp697 _vm->_actors[actorId]->asyncWalkToWaypoint(waypointId, proximity, run, true); in Async_Actor_Walk_To_Waypoint()