Searched refs:asyncWalkToWaypoint (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 164 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
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H A D | actor.cpp | 604 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 165 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
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H A D | actor.cpp | 690 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() function in BladeRunner::Actor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 691 _vm->_actors[actorId]->asyncWalkToWaypoint(waypointId, proximity, run, true); in Async_Actor_Walk_To_Waypoint()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 697 _vm->_actors[actorId]->asyncWalkToWaypoint(waypointId, proximity, run, true); in Async_Actor_Walk_To_Waypoint()
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