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Searched refs:attached_actors_defs (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h682 extern attached_actors_types attached_actors_defs[MAX_ACTOR_DEFS]; /*!< The definitions for the att…
908 …!attached_actors_defs[act->actor_type].actor_type[actors_list[act->attached_actor]->actor_type].is… in is_actor_held()
910attached_actors_defs[actors_list[act->attached_actor]->actor_type].actor_type[act->actor_type].is_… in is_actor_held()
918 …!attached_actors_defs[act->actor_type].actor_type[actors_list[act->attached_actor]->actor_type].is… in get_attachment_props_if_held()
919 …return &attached_actors_defs[act->actor_type].actor_type[actors_list[act->attached_actor]->actor_t… in get_attachment_props_if_held()
921attached_actors_defs[actors_list[act->attached_actor]->actor_type].actor_type[act->actor_type].is_… in get_attachment_props_if_held()
922 …return &attached_actors_defs[actors_list[act->attached_actor]->actor_type].actor_type[act->actor_t… in get_attachment_props_if_held()
H A Dactors.c44 attached_actors_types attached_actors_defs[MAX_ACTOR_DEFS]; variable
303 if (attached_actors_defs[attachment_type].actor_type[parent->actor_type].is_holder) in add_actor_attachment()
1154 att_props = &attached_actors_defs[actors_list[i]->actor_type].actor_type[att->actor_type]; in get_actors_in_range()
1166 att_props = &attached_actors_defs[att->actor_type].actor_type[actors_list[i]->actor_type]; in get_actors_in_range()
H A Dactor_scripts.c4040 attached_actors_types *att = &attached_actors_defs[act->actor_type]; in parse_actor_attachment()
4528 attached_actors_defs[act_idx].actor_type[i].cal_frames[j].anim_index = -1; in parse_actor_script()
4530 attached_actors_defs[act_idx].actor_type[i].cal_frames[j].sound = -1; in parse_actor_script()
4826 memset (attached_actors_defs, 0, sizeof (attached_actors_defs)); in init_actor_defs()