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Searched refs:attackCmd (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsAI.cpp485 Command attackCmd(CMD_ATTACK, cmd.options, 0.0f); in SelectAttack() local
489 attackCmd.options |= SHIFT_KEY; in SelectAttack()
500 attackCmd.params[0] = targets[t]; in SelectAttack()
502 if (commandAI->WillCancelQueued(attackCmd)) { in SelectAttack()
503 commandAI->GiveCommand(attackCmd, false); in SelectAttack()
552 attackCmd.options &= ~SHIFT_KEY; in SelectAttack()
563 attackCmd.params[0] = distVec[t].unitID; in SelectAttack()
565 if (!queueing || !commandAI->WillCancelQueued(attackCmd)) { in SelectAttack()
566 commandAI->GiveCommand(attackCmd, false); in SelectAttack()
567 AddUnitSetMaxSpeedCommand(unit, attackCmd.options); in SelectAttack()
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/dports/benchmarks/vegeta/vegeta-12.8.4/
H A Dmain.go16 "attack": attackCmd(),
H A Dattack.go22 func attackCmd() command { func
/dports/benchmarks/ali/ali-0.7.5/vendor/github.com/tsenart/vegeta/v12/
H A Dmain.go16 "attack": attackCmd(),
H A Dattack.go22 func attackCmd() command {