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Searched refs:attackLength (Results 1 – 11 of 11) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/common/
H A Dpresets.c19 effect->u.periodic.envelope.attackLength = 1000 * attackSecs; in Shake_SimplePeriodic()
31 effect->u.constant.envelope.attackLength = 1000 * attackSecs; in Shake_SimpleConstant()
44 effect->u.ramp.envelope.attackLength = 1000 * attackSecs; in Shake_SimpleRamp()
/dports/devel/ois/ois/includes/
H A DOISEffect.h175 Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {} in Envelope()
180 bool isUsed() { return attackLength | attackLevel | fadeLength | fadeLevel; } in isUsed()
185 unsigned short attackLength; variable
/dports/audio/lmms/lmms-1.2.2/plugins/GigPlayer/
H A DGigPlayer.cpp1261 attackPosition( 0 ), attackLength( 0 ), decayLength( 0 ), in ADSR()
1274 attackPosition( 0 ), attackLength( 0 ), decayLength( 0 ), in ADSR()
1290 attackLength = attack * sampleRate; in ADSR()
1295 if( attackLength == 0 && decayLength == 0 ) in ADSR()
1300 else if( attackLength == 0 ) in ADSR()
1350 if( attackPosition < attackLength ) in value()
1352 amplitude = preattack + ( 1.0 - preattack ) / attackLength * attackPosition; in value()
1354 else if( attackPosition < attackLength + decayLength ) in value()
1356 amplitude = 1.0 - ( 1.0 - sustain ) / decayLength * ( attackPosition - attackLength ); in value()
H A DGigPlayer.h119 f_cnt_t attackLength; variable
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DSoundSchedulerAtom.java64 long attackLength = 0; // portion of sample before loop section field in SoundSchedulerAtom
198 endTime = startTime + attackLength + in calculateEndTime()
209 ((currentTime - startTime - attackLength) % loopLength)) + in calculateEndTime()
H A DSoundScheduler.java3030 soundAtom.attackLength = 0; // portion of sample before loop section in attachSoundData()
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/audioengines/javasound/
H A DJSSample.java121 long attackLength = 0; // portion of sample before loop section field in JSSample
181 attackLength = 0; in clear()
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/examples/
H A Dsimple.c21 effect.u.periodic.envelope.attackLength = 0x100; in main()
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/linux/
H A Dshake.c332 e.u.periodic.envelope.attack_length = effect->u.periodic.envelope.attackLength; in Shake_UploadEffect()
341 e.u.constant.envelope.attack_length = effect->u.constant.envelope.attackLength; in Shake_UploadEffect()
351 e.u.ramp.envelope.attack_length = effect->u.ramp.envelope.attackLength; in Shake_UploadEffect()
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/osx/
H A Dshake.c498 e.lpEnvelope->dwAttackTime = effect->u.periodic.envelope.attackLength * 1000; in Shake_UploadEffect()
511 e.lpEnvelope->dwAttackTime = effect->u.constant.envelope.attackLength * 1000; in Shake_UploadEffect()
525 e.lpEnvelope->dwAttackTime = effect->u.ramp.envelope.attackLength * 1000; in Shake_UploadEffect()
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/include/
H A Dshake.h234 uint16_t attackLength; /**< Envelope attack duration. */ member