Searched refs:attackSq (Results 1 – 3 of 3) sorted by relevance
1987 squareT attackSq = checkSquares->Get(0); in GenCheckEvasions() local1988 directionT dir = sqDir[king][attackSq]; in GenCheckEvasions()1990 targets.Add(attackSq); in GenCheckEvasions()1996 while(sq != attackSq) in GenCheckEvasions()2032 if(pawnSq == attackSq) in GenCheckEvasions()
1111 squareT attackSq = checkSquares->Get(0); in GenCheckEvasions() local1112 directionT dir = sqDir[king][attackSq]; in GenCheckEvasions()1114 targets.Add(attackSq); in GenCheckEvasions()1119 while (sq != attackSq) { in GenCheckEvasions()1144 if (pawnSq == attackSq) { in GenCheckEvasions()
1104 squareT attackSq = checkSquares->Get(0); in GenCheckEvasions() local1105 directionT dir = sqDir[king][attackSq]; in GenCheckEvasions()1107 targets.Add(attackSq); in GenCheckEvasions()1112 while (sq != attackSq) { in GenCheckEvasions()1137 if (pawnSq == attackSq) { in GenCheckEvasions()