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Searched refs:attack_delay (Results 1 – 16 of 16) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOUNITRES.h203 char attack_delay[UNIT_PARA_LEN]; member
314 uint8_t attack_delay; member
H A DOSPRTRES.h92 …char attack_delay; // no. of frames should be delayed between attack motions. (i.e. when o… member
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOUNITRES.cpp282 attackInfo->attack_delay = misc.atoi(attackRec->attack_delay, attackRec->UNIT_PARA_LEN); in load_attack_info()
H A DOSPRITE2.cpp475 remain_attack_delay = unitPtr->attack_info_array[unitPtr->cur_attack].attack_delay; in set_remain_attack_delay()
H A DOGFILE3.cpp483 visit<uint8_t>(v, &ai->attack_delay); in visit_attack_info()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-passive.cc1388 int attack_delay; in _wu_jian_number_of_attacks() local
1397 attack_delay = you.attack_delay().roll(); in _wu_jian_number_of_attacks()
1401 attack_delay * BASELINE_DELAY); in _wu_jian_number_of_attacks()
H A Dquiver.cc566 const int attack_delay = you.attack_delay().roll(); in trigger() local
575 you.time_taken = attack_delay; in trigger()
627 you.time_taken = attack_delay; in trigger()
655 you.time_taken = attack_delay; in trigger()
667 you.time_taken = attack_delay; in trigger()
H A Dthrow.cc788 you.time_taken = you.attack_delay(&item).roll(); in throw_it()
917 const int delay = mons->attack_delay(&env.item[msl]).roll(); in mons_throw()
H A Dactor.h114 virtual random_var attack_delay(const item_def *projectile = nullptr,
H A Dplayer-act.cc245 random_var player::attack_delay(const item_def *projectile, bool rescale) const in attack_delay() function in player
H A Dmonster.h278 random_var attack_delay(const item_def *projectile = nullptr,
H A Dwiz-fsim.cc399 you.time_taken = you.attack_delay(&you.inv[missile]).roll(); in _do_one_fsim_round()
H A Dmelee-attack.cc208 you.time_taken = you.attack_delay().roll(); in handle_phase_attempted()
234 int delay = attacker->attack_delay().roll(); in handle_phase_attempted()
H A Dplayer.h613 random_var attack_delay(const item_def *projectile = nullptr,
H A Dplayer.cc3186 delay = you.attack_delay(&ammo, false).expected(); in _display_attack_delay()
3189 delay = you.attack_delay(nullptr, false).expected(); in _display_attack_delay()
H A Dmonster.cc400 random_var monster::attack_delay(const item_def *projectile, in attack_delay() function in monster