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Searched refs:attacked_object_number (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp1297 …g_from_closest_to_farthest, const int valid_team_mask, const int attacked_object_number = -1, flag… in select_next_target_by_distance() argument
1345 if (attacked_object_number == -1) { in select_next_target_by_distance()
1359 …if ((attacked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_in… in select_next_target_by_distance()
1363 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()
1364 …eval_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_inde… in select_next_target_by_distance()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp1298 …g_from_closest_to_farthest, const int valid_team_mask, const int attacked_object_number = -1, cons… in select_next_target_by_distance() argument
1337 if( attacked_object_number == -1 ) { in select_next_target_by_distance()
1350 …if ( (attacked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_i… in select_next_target_by_distance()
1354 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()
1355 …eval_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_inde… in select_next_target_by_distance()