Searched refs:attacked_object_number (Results 1 – 2 of 2) sorted by relevance
1297 …g_from_closest_to_farthest, const int valid_team_mask, const int attacked_object_number = -1, flag… in select_next_target_by_distance() argument1345 if (attacked_object_number == -1) { in select_next_target_by_distance()1359 …if ((attacked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_in… in select_next_target_by_distance()1363 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()1364 …eval_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_inde… in select_next_target_by_distance()
1298 …g_from_closest_to_farthest, const int valid_team_mask, const int attacked_object_number = -1, cons… in select_next_target_by_distance() argument1337 if( attacked_object_number == -1 ) { in select_next_target_by_distance()1350 …if ( (attacked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_i… in select_next_target_by_distance()1354 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()1355 …eval_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_inde… in select_next_target_by_distance()