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Searched refs:attacked_objnum (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h82 int attacked_objnum; member
91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
100 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
H A Dhudtarget.cpp1354 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()
2090 targeting_player = (esct->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()
2163 if (aip->target_objnum != esct->attacked_objnum) { in evaluate_ship_as_closest_target()
2231 int initial_attacked_objnum = attacked_objnum; in hud_target_closest()
2233 if ( (attacked_objnum >= 0) && (attacked_objnum != player_obj_index) ) { in hud_target_closest()
2239 if ( Objects[attacked_objnum].type != OBJ_SHIP ) { in hud_target_closest()
2244 if (Ships[Objects[attacked_objnum].instance].flags & TARGET_SHIP_IGNORE_FLAGS) { in hud_target_closest()
2249 if (attacked_objnum == -1) { in hud_target_closest()
2250 attacked_objnum = player_obj_index; in hud_target_closest()
2254 esct.check_all_turrets = (attacked_objnum == player_obj_index); in hud_target_closest()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h82 int attacked_objnum; member
91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
99 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
H A Dhudtarget.cpp1363 eval_ship_as_closest_target_args.attacked_objnum = attacked_object_number; in select_next_target_by_distance()
2035 targeting_player = (esct_p->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()
2073 if (esct_p->check_all_turrets || (ss->turret_enemy_objnum == esct_p->attacked_objnum)) { in evaluate_ship_as_closest_target()
2108 if (aip->target_objnum != esct_p->attacked_objnum) { in evaluate_ship_as_closest_target()
2176 int initial_attacked_objnum = attacked_objnum; in hud_target_closest()
2178 if ( (attacked_objnum >= 0) && (attacked_objnum != player_obj_index) ) { in hud_target_closest()
2184 if ( Objects[attacked_objnum].type != OBJ_SHIP ) { in hud_target_closest()
2189 if (should_be_ignored(&Ships[Objects[attacked_objnum].instance])) { in hud_target_closest()
2194 if (attacked_objnum == -1) { in hud_target_closest()
2195 attacked_objnum = player_obj_index; in hud_target_closest()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1059 void ai_update_danger_weapon(int attacked_objnum, int weapon_objnum) in ai_update_danger_weapon() argument
1067 if ((attacked_objnum == -1) || (weapon_objnum == -1)) { in ai_update_danger_weapon()
1071 objp = &Objects[attacked_objnum]; in ai_update_danger_weapon()
9430 int ai_maybe_limit_attackers(int attacked_objnum) in ai_maybe_limit_attackers() argument
9434 if ( Objects[attacked_objnum].flags & OF_PLAYER_SHIP) { in ai_maybe_limit_attackers()
9436 num_attacking = num_ships_attacking(attacked_objnum); in ai_maybe_limit_attackers()
9439 remove_farthest_attacker(attacked_objnum); in ai_maybe_limit_attackers()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp1073 void ai_update_danger_weapon(int attacked_objnum, int weapon_objnum) in ai_update_danger_weapon() argument
1082 if ((attacked_objnum < 0) || (weapon_objnum < 0)) { in ai_update_danger_weapon()
1086 objp = &Objects[attacked_objnum]; in ai_update_danger_weapon()
9959 int ai_maybe_limit_attackers(int attacked_objnum) in ai_maybe_limit_attackers() argument
9963 if ( Objects[attacked_objnum].flags[Object::Object_Flags::Player_ship]) { in ai_maybe_limit_attackers()
9965 num_attacking = num_ships_attacking(attacked_objnum); in ai_maybe_limit_attackers()
9968 remove_farthest_attacker(attacked_objnum); in ai_maybe_limit_attackers()