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Searched refs:attacked_objp (Results 1 – 2 of 2) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp7343 object *attacked_objp; in ai_set_attack_subsystem() local
7358 attacked_objp = &Objects[aip->target_objnum]; in ai_set_attack_subsystem()
7359 shipp = &Ships[attacked_objp->instance]; // need to get our target's ship pointer!!! in ai_set_attack_subsystem()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp7844 object *attacked_objp; in ai_set_attack_subsystem() local
7861 attacked_objp = &Objects[aip->target_objnum]; in ai_set_attack_subsystem()
7862 shipp = &Ships[attacked_objp->instance]; // need to get our target's ship pointer!!! in ai_set_attack_subsystem()