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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dmondefense_test.cpp16 int prev_hp = attacker.get_hp(); in test_zapback()
29 test_zapback( attacker, true );
36 attacker.wield( rock );
37 test_zapback( attacker, false );
45 attacker.wield( knuckle_nail );
46 test_zapback( attacker, false );
53 attacker.wield( pike );
54 test_zapback( attacker, false );
61 attacker.wield( gun );
88 test_zapback( attacker, true );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dmondefense_test.cpp16 int prev_hp = attacker.get_hp(); in test_zapback()
29 test_zapback( attacker, true );
36 attacker.wield( rock );
37 test_zapback( attacker, false );
45 attacker.wield( knuckle_nail );
46 test_zapback( attacker, false );
53 attacker.wield( pike );
54 test_zapback( attacker, false );
61 attacker.wield( gun );
88 test_zapback( attacker, true );
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_combat.c78 targ->enemy = attacker; in Killed()
107 if (attacker->client && level.framenum < attacker->LastKill + 50) in Killed()
109 if(attacker != targ) in Killed()
117 if(attacker->client) in Killed()
122 if(attacker->KillStreak && attacker->client && killstreakmessage->value) in Killed()
329 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
332 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
339 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
346 if (attacker->client) in M_ReactToDamage()
392 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmelee-attack.cc98 || attacker->is_monster() && attacker->mid == MID_PLAYER)) in handle_phase_attempted()
202 if (attacker->is_player()) in handle_phase_attempted()
266 else if (attacker == defender && attacker->confused()) in handle_phase_attempted()
336 && attacker->alive() && defender->can_see(*attacker) in handle_phase_dodged()
384 if (attacker->is_player() in apply_black_mark_effects()
642 if (attacker->alive() in handle_phase_end()
682 if (attacker != defender && attacker->is_monster() in attack()
710 if (!attacker->alive()) in attack()
733 if (attacker->is_player() && attacker != defender) in attack()
2376 attacker, in mons_do_napalm()
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H A Dart-func.h151 if (you.can_see(*attacker)) in _CEREBOV_melee_effects()
175 if (attacker->is_player()) in _CURSES_melee_effects()
434 if (attacker->is_player()) in _SINGING_SWORD_melee_effects()
440 if (silenced(attacker->pos())) in _SINGING_SWORD_melee_effects()
504 torment(attacker, TORMENT_SCEPTRE, attacker->pos()); in _TORMENT_melee_effects()
546 if (you.can_see(*attacker)) in _VARIABILITY_melee_effects()
564 if (attacker->is_player()) in _ZONGULDROK_melee_effects()
829 if (attacker->is_player()) in _PLUTONIUM_SWORD_melee_effects()
1011 if (you.can_see(*attacker)) in _ARC_BLADE_melee_effects()
1151 attacker, in _FLAMING_DEATH_melee_effects()
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H A Dattack.cc81 if (attacker->is_player()) in handle_phase_blocked()
110 if (attacker->is_player()) in handle_phase_damaged()
183 if (attacker->is_player()) in calc_pre_roll_to_hit()
272 if (attacker->confused()) in post_roll_to_hit_modifiers()
316 if (attacker->is_player()) in calc_to_hit()
397 ASSERT(attacker); in init_attack()
537 defender->banish(attacker, attacker->name(DESC_PLAIN, true), in distortion_affects_defender()
558 return attacker; in _pain_weapon_user()
562 return attacker; in _pain_weapon_user()
566 return attacker; in _pain_weapon_user()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_damage.cpp74 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor) in RndPhysicalDamage() argument
95 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor) in RndPhysicalDamage() argument
97 return RndPhysicalDamage(attacker, target_actor, 0, 1.0f, -1); in RndPhysicalDamage()
100 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage() argument
103 return RndPhysicalDamage(attacker, target_actor, add_atk, 1.0f, -1); in RndPhysicalDamage()
106 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage() argument
109 return RndPhysicalDamage(attacker, target_actor, add_atk, mul_atk, -1); in RndPhysicalDamage()
115 if(attacker == nullptr) { in RndPhysicalDamage()
125 int32_t total_phys_atk = attacker->GetTotalPhysicalAttack() + add_atk; in RndPhysicalDamage()
157 return RndMagicalDamage(attacker, target_actor, element, 0, 1.0f, -1); in RndMagicalDamage()
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/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd5.c350 sprintf(p_ptr->attacker, " casts a nether bolt for"); in do_cmd_ghost_power_aux()
354 sprintf(p_ptr->attacker, " casts a nether ball for"); in do_cmd_ghost_power_aux()
802 sprintf(p_ptr->attacker, " fires a rocket for"); in do_mimic_power_aux()
811 sprintf(p_ptr->attacker, " fires an arrow for"); in do_mimic_power_aux()
819 sprintf(p_ptr->attacker, " fires a shot for"); in do_mimic_power_aux()
825 sprintf(p_ptr->attacker, " fires a bolt for"); in do_mimic_power_aux()
861 sprintf(p_ptr->attacker, " breathes gas for"); in do_mimic_power_aux()
1017 sprintf(p_ptr->attacker, " casts a water ball for"); in do_mimic_power_aux()
1055 sprintf(p_ptr->attacker, " invokes radiation for"); in do_mimic_power_aux()
1061 sprintf(p_ptr->attacker, " invokes raw chaos for"); in do_mimic_power_aux()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/Defense.ocd/System.ocd/System.ocg/
H A DAttackTarget.c3 global func GetRandomAttackTarget(object attacker) in GetRandomAttackTarget() argument
6 var target = GameCall("GiveRandomAttackTarget", attacker); in GetRandomAttackTarget()
10 var controller = attacker->GetController(); in GetRandomAttackTarget()
11 …for (var target in attacker->FindObjects(Find_Category(C4D_Structure), Find_Hostile(controller), a… in GetRandomAttackTarget()
12 if (target && PathFree(attacker->GetX(), attacker->GetY(), target->GetX(), target->GetY())) in GetRandomAttackTarget()
18 global func GetRandomSiegeTarget(object attacker) in GetRandomSiegeTarget() argument
21 var target = GameCall("GiveRandomSiegeTarget", attacker); in GetRandomSiegeTarget()
25 var controller = attacker->GetController(); in GetRandomSiegeTarget()
26 …for (var target in attacker->FindObjects(Find_Category(C4D_Structure), Find_Hostile(controller), a… in GetRandomSiegeTarget()
27 if (target && PathFree(attacker->GetX(), attacker->GetY(), target->GetX(), target->GetY())) in GetRandomSiegeTarget()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
323 targ->oldenemy = attacker; in M_ReactToDamage()
328 targ->enemy = attacker; in M_ReactToDamage()
346 targ->enemy = attacker; in M_ReactToDamage()
366 targ != attacker) in CheckTeamDamage()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
297 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
300 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
307 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
314 if (attacker->client) in M_ReactToDamage()
322 targ->oldenemy = attacker; in M_ReactToDamage()
327 targ->enemy = attacker; in M_ReactToDamage()
345 targ->enemy = attacker; in M_ReactToDamage()
365 targ != attacker) in CheckTeamDamage()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
323 targ->oldenemy = attacker; in M_ReactToDamage()
328 targ->enemy = attacker; in M_ReactToDamage()
346 targ->enemy = attacker; in M_ReactToDamage()
366 targ != attacker) in CheckTeamDamage()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
323 targ->oldenemy = attacker; in M_ReactToDamage()
328 targ->enemy = attacker; in M_ReactToDamage()
346 targ->enemy = attacker; in M_ReactToDamage()
366 targ != attacker) in CheckTeamDamage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
297 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
300 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
307 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
314 if (attacker->client) in M_ReactToDamage()
322 targ->oldenemy = attacker; in M_ReactToDamage()
327 targ->enemy = attacker; in M_ReactToDamage()
345 targ->enemy = attacker; in M_ReactToDamage()
365 targ != attacker) in CheckTeamDamage()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_combat.c90 targ->enemy = attacker; in Killed()
100 targ->owner = attacker; in Killed()
270 if(!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
273 if(attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
279 if(attacker->client ||(attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
286 if(attacker->client){ in M_ReactToDamage()
291 targ->oldenemy = attacker; in M_ReactToDamage()
296 targ->enemy = attacker; in M_ReactToDamage()
313 targ->enemy = attacker; in M_ReactToDamage()
331 targ != attacker) in CheckTeamDamage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
323 targ->oldenemy = attacker; in M_ReactToDamage()
328 targ->enemy = attacker; in M_ReactToDamage()
346 targ->enemy = attacker; in M_ReactToDamage()
366 targ != attacker) in CheckTeamDamage()
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/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dfight.cc1882 heads = attacker->number; in monster_attack()
1884 if (mons_friendly(attacker)) in monster_attack()
1895 attacker->hit_points = -1; in monster_attack()
1931 if (grd[attacker->x][attacker->y] == DNGN_SHALLOW_WATER in monster_attack()
1932 && !mons_flies( attacker ) in monster_attack()
2456 extraDamage = attacker->hit_dice + random2(attacker->hit_dice * 2); in monster_attack()
2929 attacker->hit_points = -1; in monsters_fight()
2940 if (grd[attacker->x][attacker->y] == DNGN_SHALLOW_WATER in monsters_fight()
3314 specdam = attacker->hit_dice + random2(attacker->hit_dice * 2); in monsters_fight()
3318 specdam = random2(attacker->hit_dice * 3) + (attacker->hit_dice * 2); in monsters_fight()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
330 targ->enemy = attacker; in M_ReactToDamage()
347 targ->enemy = attacker; in M_ReactToDamage()
356 targ->enemy = attacker; in M_ReactToDamage()
361 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
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/dports/games/starfighter/starfighter-2.4/src/
H A Dbullet.c45 if (attacker == &player) in bullet_add()
50 bullet->x = attacker->x + (attacker->image[0]->w / 2) - in bullet_add()
52 bullet->y = attacker->y + y; in bullet_add()
60 if (attacker->face == 0) in bullet_add()
75 if (attacker->face == 1) in bullet_add()
86 if (attacker->flags & FL_WEAPCO) in bullet_add()
91 bullet->owner = attacker->owner; in bullet_add()
141 tempX = (int)fabsf(attacker->target->x - attacker->x); in bullet_add()
142 tempY = (int)fabsf(attacker->target->y - attacker->y); in bullet_add()
153 tempX = (int)(attacker->target->x - attacker->x); in bullet_add()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
330 targ->enemy = attacker; in M_ReactToDamage()
347 targ->enemy = attacker; in M_ReactToDamage()
356 targ->enemy = attacker; in M_ReactToDamage()
361 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
297 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
300 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
307 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
314 if (attacker->client) in M_ReactToDamage()
329 targ->enemy = attacker; in M_ReactToDamage()
346 targ->enemy = attacker; in M_ReactToDamage()
355 targ->enemy = attacker; in M_ReactToDamage()
360 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_combat.c78 targ->enemy = attacker; in Killed()
90 targ->owner = attacker; in Killed()
278 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
281 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
288 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
295 if (attacker->client) in M_ReactToDamage()
310 targ->enemy = attacker; in M_ReactToDamage()
327 targ->enemy = attacker; in M_ReactToDamage()
336 targ->enemy = attacker; in M_ReactToDamage()
341 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
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/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_combat.c78 targ->enemy = attacker; in Killed()
90 targ->owner = attacker; in Killed()
278 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
281 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
288 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
295 if (attacker->client) in M_ReactToDamage()
310 targ->enemy = attacker; in M_ReactToDamage()
327 targ->enemy = attacker; in M_ReactToDamage()
336 targ->enemy = attacker; in M_ReactToDamage()
341 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_combat.c97 targ->enemy = attacker; in Killed()
109 targ->owner = attacker; in Killed()
298 if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
301 if (attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
308 if (attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
315 if (attacker->client) in M_ReactToDamage()
330 targ->enemy = attacker; in M_ReactToDamage()
347 targ->enemy = attacker; in M_ReactToDamage()
356 targ->enemy = attacker; in M_ReactToDamage()
361 else if (attacker->enemy && attacker->enemy != targ) in M_ReactToDamage()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_combat.c73 targ->enemy = attacker; in Killed()
83 targ->owner = attacker; in Killed()
254 if(!(attacker->client) && !(attacker->svflags & SVF_MONSTER)) in M_ReactToDamage()
257 if(attacker == targ || attacker == targ->enemy) in M_ReactToDamage()
263 if(attacker->client || (attacker->monsterinfo.aiflags & AI_GOOD_GUY)) in M_ReactToDamage()
270 if(attacker->client){ in M_ReactToDamage()
277 targ->oldenemy = attacker; in M_ReactToDamage()
282 targ->enemy = attacker; in M_ReactToDamage()
298 targ->enemy = attacker; in M_ReactToDamage()
306 targ->enemy = attacker; in M_ReactToDamage()
[all …]

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