Searched refs:attackerMinCombatLevel (Results 1 – 3 of 3) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_MONS.cpp | 72 int attackerMinCombatLevel = 0; in think_attack_monster() local 75 attackerMinCombatLevel = 20 + monsterLevel*3; in think_attack_monster() 79 …targetFirm->loc_x1, targetFirm->loc_y1, targetCombatLevel, 0, 0, attackerMinCombatLevel, 0, useAll… in think_attack_monster()
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H A D | OAI_ATTK.cpp | 67 … int targetCombatLevel, int defenseMode, int justMoveToFlag, int attackerMinCombatLevel, int leadA… in ai_attack_target() argument 244 if( attackerMinCombatLevel ) in ai_attack_target() 246 if( firmCamp->average_combat_level() < attackerMinCombatLevel ) in ai_attack_target()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | ONATION.h | 439 … targetCombatLevel, int defenseMode=0, int justMoveToFlag=0, int attackerMinCombatLevel=0, int att…
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