Searched refs:attacker_effects (Results 1 – 6 of 6) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | fineff.h | 182 int dam, bool attacker_effects, bool fatal = true) 185 new deferred_damage_fineff(attack, defend, dam, attacker_effects, 192 damage(dam), attacker_effects(_attacker_effects), fatal(_fatal) in deferred_damage_fineff() 196 bool attacker_effects; variable
|
H A D | fineff.cc | 104 && attacker_effects == o->attacker_effects && fatal == o->fatal; in mergeable() 396 true, attacker_effects); in fire()
|
H A D | actor.h | 210 bool attacker_effects = true) = 0;
|
H A D | monster.h | 490 bool attacker_effects = true) override;
|
H A D | player.h | 744 bool attacker_effects = true) override;
|
H A D | monster.cc | 4333 string /*aux*/, bool cleanup_dead, bool attacker_effects) in hurt() argument 4397 if (attacker_effects && agent && agent->is_player() in hurt()
|