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Searched refs:attacker_effects (Results 1 – 6 of 6) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dfineff.h182 int dam, bool attacker_effects, bool fatal = true)
185 new deferred_damage_fineff(attack, defend, dam, attacker_effects,
192 damage(dam), attacker_effects(_attacker_effects), fatal(_fatal) in deferred_damage_fineff()
196 bool attacker_effects; variable
H A Dfineff.cc104 && attacker_effects == o->attacker_effects && fatal == o->fatal; in mergeable()
396 true, attacker_effects); in fire()
H A Dactor.h210 bool attacker_effects = true) = 0;
H A Dmonster.h490 bool attacker_effects = true) override;
H A Dplayer.h744 bool attacker_effects = true) override;
H A Dmonster.cc4333 string /*aux*/, bool cleanup_dead, bool attacker_effects) in hurt() argument
4397 if (attacker_effects && agent && agent->is_player() in hurt()