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Searched refs:attacking_subsystem (Results 1 – 2 of 2) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1929 ship_subsys *attacking_subsystem; in evaluate_object_as_nearest_objnum() local
1934 attacking_subsystem = aip->targeted_subsys; in evaluate_object_as_nearest_objnum()
1936 if ((attacking_subsystem != NULL) || !(eno->trial_objp->flags & OF_PROTECTED)) { in evaluate_object_as_nearest_objnum()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp2034 ship_subsys *attacking_subsystem; in evaluate_object_as_nearest_objnum() local
2039 attacking_subsystem = aip->targeted_subsys; in evaluate_object_as_nearest_objnum()
2041 if ((attacking_subsystem != NULL) || !(eno->trial_objp->flags[Object::Object_Flags::Protected])) { in evaluate_object_as_nearest_objnum()