Searched refs:attempt_escape (Results 1 – 12 of 12) sorted by relevance
309 attempt_escape(so); in check_ships()523 if (!attempt_escape(so)) { // return true if the ship was sent to open sea in expedition_management()537 bool DefaultAI::attempt_escape(ShipObserver& so) { in attempt_escape() function in DefaultAI
274 bool attempt_escape(Widelands::ShipObserver& so);
143 if (!you.attempt_escape(2)) // prints its own messages in uncontrolled_blink()362 if (!you.attempt_escape(2)) // XXX: 1? in frog_hop()590 if (!you.attempt_escape(1)) // prints its own messages in palentonga_charge()681 if (!you.attempt_escape(2)) in controlled_blink()
76 if (!attempt_escape(2)) in blink_to()
545 bool attempt_escape(int attempts = 1);
1061 if (!you.attempt_escape()) // false means constricted and did not escape in move_player_action()
902 bool attempt_escape(int attempts = 1);
1560 && you.attempt_escape())) // false means constricted and don't escape in _take_stairs()
4945 if (!you.attempt_escape(2)) // returns true if not constricted in ru_power_leap()5874 if (!you.attempt_escape()) in wu_jian_wall_jump_ability()
3199 if (mons.attempt_escape()) in _do_move_monster()
6421 bool monster::attempt_escape(int attempts) in attempt_escape() function in monster
7369 bool player::attempt_escape(int attempts) in attempt_escape() function in player