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Searched refs:attk (Results 1 – 25 of 82) sorted by relevance

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/dports/audio/csound/csound-6.15.0/Opcodes/
H A Dmoog1.c167 p->attk.wave = ftp; /* mandpluk */ in Moog1set()
175 p->attk.time = p->attk.phase = FL(0.0); in Moog1set()
196 p->attk.rate = p->baseFreq * FL(0.01) * p->attk.wave->flen * csound->onedsr; in Moog1()
237 p->attk.time += p->attk.rate; /* Update current time */ in Moog1()
240 p->attk.time, p->attk.rate); in Moog1()
242 temp_time = p->attk.time; in Moog1()
243 if (p->attk.time >= (MYFLT)p->attk.wave->flen) in Moog1()
253 output = p->attk.wave->ftable[itemp]; /* Do linear interpolation */ in Moog1()
258 output += (alpha * (p->attk.wave->ftable[itemp+1] - output)); in Moog1()
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dmhitu.c216 if (!attk) { in expels()
274 && (attk->adtyp == AD_DISE || attk->adtyp == AD_PEST in getmattk()
278 attk = alt_attk_buf; in getmattk()
286 attk = alt_attk_buf; in getmattk()
310 attk = alt_attk_buf; in getmattk()
311 if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC in getmattk()
312 || attk->adtyp == AD_COLD || attk->adtyp == AD_FIRE) { in getmattk()
319 attk->damd = 6; in getmattk()
322 attk->damn = attk->damd = 0; in getmattk()
331 && attk->aatyp == AT_WEAP && attk->adtyp != AD_PHYS in getmattk()
[all …]
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dmhitu.c232 if (!attk) {
292 && (attk->adtyp == AD_DISE || attk->adtyp == AD_PEST
296 attk = alt_attk_buf;
304 attk = alt_attk_buf;
322 attk = alt_attk_buf;
323 if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC
324 || attk->adtyp == AD_COLD || attk->adtyp == AD_FIRE) {
331 attk->damd = 6;
339 && attk->aatyp == AT_WEAP && attk->adtyp != AD_PHYS
348 attk = alt_attk_buf;
[all …]
H A Dartifact.c415 return (boolean) (weap->attk.adtyp == adtyp);
731 return (boolean) (weap->attk.adtyp == dtyp
762 return (weap->attk.adtyp == AD_PHYS);
786 && defends((int) weap->attk.adtyp, defending_weapon))
788 switch (weap->attk.adtyp) {
835 if (weap && weap->attk.damn && spec_applies(weap, mon))
836 return rnd((int) weap->attk.damn);
849 if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
850 && weap->attk.damn == 0 && weap->attk.damd == 0))
860 return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dmhitu.c232 if (!attk) {
292 && (attk->adtyp == AD_DISE || attk->adtyp == AD_PEST
296 attk = alt_attk_buf;
304 attk = alt_attk_buf;
322 attk = alt_attk_buf;
323 if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC
324 || attk->adtyp == AD_COLD || attk->adtyp == AD_FIRE) {
331 attk->damd = 6;
339 && attk->aatyp == AT_WEAP && attk->adtyp != AD_PHYS
348 attk = alt_attk_buf;
[all …]
H A Dartifact.c415 return (boolean) (weap->attk.adtyp == adtyp);
731 return (boolean) (weap->attk.adtyp == dtyp
762 return (weap->attk.adtyp == AD_PHYS);
786 && defends((int) weap->attk.adtyp, defending_weapon))
788 switch (weap->attk.adtyp) {
835 if (weap && weap->attk.damn && spec_applies(weap, mon))
836 return rnd((int) weap->attk.damn);
849 if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
850 && weap->attk.damn == 0 && weap->attk.damd == 0))
860 return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dfight.cc267 melee_attack attk(&you, defender); in fight_melee() local
270 attk.simu = true; in fight_melee()
279 && !wielded_weapon_check(attk.weapon)) in fight_melee()
285 if (!attk.attack()) in fight_melee()
288 if (attk.cancel_attack) in fight_melee()
290 return !attk.cancel_attack; in fight_melee()
294 *did_hit = attk.did_hit; in fight_melee()
H A Dmon-util.cc1861 switch (attk.type) in _downscale_zombie_attack()
1865 attk.type = AT_HIT; in _downscale_zombie_attack()
1872 attk.flavour = AF_COLD; in _downscale_zombie_attack()
1875 else if (attk.flavour != AF_REACH && attk.flavour != AF_CRUSH) in _downscale_zombie_attack()
1878 attk.damage = _downscale_zombie_damage(attk.damage); in _downscale_zombie_attack()
1880 return attk; in _downscale_zombie_attack()
2019 return attk; in mons_attack_spec()
2035 attk.type = AT_HIT; in mons_attack_spec()
2036 attk.damage *= 2; in mons_attack_spec()
2084 return zombified ? _downscale_zombie_attack(mon, attk, !base_flavour) : attk; in mons_attack_spec()
[all …]
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dartifact.c320 return((boolean)(weap->attk.adtyp == adtyp));
570 return(weap->attk.adtyp == AD_PHYS);
593 defends((int)weap->attk.adtyp, defending_weapon))
595 switch(weap->attk.adtyp) {
639 if (weap && weap->attk.damn && spec_applies(weap, mon))
640 return rnd((int)weap->attk.damn);
653 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
654 weap->attk.damn == 0 && weap->attk.damd == 0))
660 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/nethack34/nethack-3.4.3/src/
H A Dartifact.c320 return((boolean)(weap->attk.adtyp == adtyp));
570 return(weap->attk.adtyp == AD_PHYS);
593 defends((int)weap->attk.adtyp, defending_weapon))
595 switch(weap->attk.adtyp) {
639 if (weap && weap->attk.damn && spec_applies(weap, mon))
640 return rnd((int)weap->attk.damn);
653 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
654 weap->attk.damn == 0 && weap->attk.damd == 0))
660 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dartifact.c321 return((boolean)(weap->attk.adtyp == adtyp));
587 return(weap->attk.adtyp == AD_PHYS);
610 defends((int)weap->attk.adtyp, defending_weapon))
612 switch(weap->attk.adtyp) {
656 if (weap && weap->attk.damn && spec_applies(weap, mon))
657 return rnd((int)weap->attk.damn);
670 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
671 weap->attk.damn == 0 && weap->attk.damd == 0))
677 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dartifact.c320 return((boolean)(weap->attk.adtyp == adtyp));
570 return(weap->attk.adtyp == AD_PHYS);
593 defends((int)weap->attk.adtyp, defending_weapon))
595 switch(weap->attk.adtyp) {
639 if (weap && weap->attk.damn && spec_applies(weap, mon))
640 return rnd((int)weap->attk.damn);
653 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
654 weap->attk.damn == 0 && weap->attk.damd == 0))
660 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dartifact.c442 return((boolean)(weap->attk.adtyp == adtyp));
698 return(weap->attk.adtyp == AD_PHYS);
729 defends((int)weap->attk.adtyp, defending_weapon))
731 switch(weap->attk.adtyp) {
789 if (weap && weap->attk.damn && spec_applies(weap, mon))
790 return (int)weap->attk.damn;
803 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
804 weap->attk.damn == 0 && weap->attk.damd == 0))
810 return weap->attk.damd ? (int)weap->attk.damd :
1842 switch (artilist[(int) (obj)->oartifact].attk.adtyp) {
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dartifact.c310 return((boolean)(weap->attk.adtyp == adtyp));
699 return(weap->attk.adtyp == AD_PHYS);
722 defends((int)weap->attk.adtyp, defending_weapon))
724 switch(weap->attk.adtyp) {
768 if (weap && weap->attk.damn && spec_applies(weap, mon))
769 return rnd((int)weap->attk.damn);
786 if (!weap || (weap->attk.adtyp == AD_PHYS && /* check for `NO_ATTK' */
787 weap->attk.damn == 0 && weap->attk.damd == 0))
793 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/nethack33/nethack-3.3.1/src/
H A Dartifact.c287 return((boolean)(weap->attk.adtyp == adtyp));
534 return(weap->attk.adtyp == AD_PHYS);
556 defends((int)weap->attk.adtyp, defending_weapon))
558 switch(weap->attk.adtyp) {
600 return weap->attk.damn ? rnd((int)weap->attk.damn) : 0;
614 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dartifact.c287 return((boolean)(weap->attk.adtyp == adtyp));
534 return(weap->attk.adtyp == AD_PHYS);
556 defends((int)weap->attk.adtyp, defending_weapon))
558 switch(weap->attk.adtyp) {
600 return weap->attk.damn ? rnd((int)weap->attk.damn) : 0;
614 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dartifact.c287 return((boolean)(weap->attk.adtyp == adtyp));
534 return(weap->attk.adtyp == AD_PHYS);
556 defends((int)weap->attk.adtyp, defending_weapon))
558 switch(weap->attk.adtyp) {
600 return weap->attk.damn ? rnd((int)weap->attk.damn) : 0;
614 return weap->attk.damd ? rnd((int)weap->attk.damd) : max(tmp,1);
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Dartifact.h50 struct attack attk, defn, cary; member
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Dartifact.h50 struct attack attk, defn, cary; member
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Dartifact.h48 struct attack attk, defn, cary; member
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dartifact.h45 struct attack attk, defn, cary; member
/dports/games/nethack34/nethack-3.4.3/include/
H A Dartifact.h45 struct attack attk, defn, cary; member
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dartifact.h45 struct attack attk, defn, cary; member
/dports/games/nethack33/nethack-3.3.1/include/
H A Dartifact.h45 struct attack attk, defn, cary; member
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dartifact.h45 struct attack attk, defn, cary; member

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