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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dobjsound.c397 float audiable_radius = 2000.0f; in SARSoundEngineUpdate() local
448 audiable_radius = inside_sndsrc->range; in SARSoundEngineUpdate()
453 audiable_radius = outside_sndsrc->range; in SARSoundEngineUpdate()
466 POW(distance_to_camera / audiable_radius, 0.5), in SARSoundEngineUpdate()