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Searched refs:audio_emitters (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.cpp414 struct audio_emitter_s *audio_emitters; // Audio emitters. member
683 SetPosition(audio_world_data.audio_emitters[emitter_ID].position); in LinkEmitter()
1026 vec3_copy(vec, audio_world_data.audio_emitters[entity_ID].position); in Audio_IsInRange()
1658 audio_world_data.audio_emitters[i].emitter_index = i; in Audio_GenSamples()
1660 audio_world_data.audio_emitters[i].position[0] = tr->sound_sources[i].x; in Audio_GenSamples()
1661 audio_world_data.audio_emitters[i].position[1] = tr->sound_sources[i].z; in Audio_GenSamples()
1662 audio_world_data.audio_emitters[i].position[2] = -tr->sound_sources[i].y; in Audio_GenSamples()
1663 audio_world_data.audio_emitters[i].flags = tr->sound_sources[i].flags; in Audio_GenSamples()
1680 if(audio_world_data.audio_emitters) in Audio_DeInit()
1683 free(audio_world_data.audio_emitters); in Audio_DeInit()
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