Searched refs:audio_sources_count (Results 1 – 1 of 1) sorted by relevance
423 uint32_t audio_sources_count; // Amount of runtime channels. member1049 if(audio_world_data.audio_sources_count < 1) in Audio_UpdateSources()1061 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_UpdateSources()1070 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_PauseAllSources()1082 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_StopAllSources()1091 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_ResumeAllSources()1103 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_GetFreeSource()1117 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_IsEffectPlaying()1349 audio_world_data.audio_sources_count = 0; in Audio_InitGlobals()1372 audio_world_data.audio_sources_count = num_Sources; in Audio_Init()[all …]