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Searched refs:audio_sources_count (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.cpp423 uint32_t audio_sources_count; // Amount of runtime channels. member
1049 if(audio_world_data.audio_sources_count < 1) in Audio_UpdateSources()
1061 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_UpdateSources()
1070 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_PauseAllSources()
1082 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_StopAllSources()
1091 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_ResumeAllSources()
1103 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_GetFreeSource()
1117 for(uint32_t i = 0; i < audio_world_data.audio_sources_count; i++) in Audio_IsEffectPlaying()
1349 audio_world_data.audio_sources_count = 0; in Audio_InitGlobals()
1372 audio_world_data.audio_sources_count = num_Sources; in Audio_Init()
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