/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_sound_driver_sdl.cpp | 34 audiospec = NULL; in S9xSDLSoundDriver() 53 if (audiospec) in terminate() 56 free (audiospec); in terminate() 57 audiospec = NULL; in terminate() 70 if (audiospec) in start() 82 if (audiospec) in stop() 98 audiospec->samples = (gui_config->sound_buffer_size * audiospec->freq / 1000) >> 1; in open_device() 104 audiospec->freq, in open_device() 105 (audiospec->samples * 1000 / audiospec->freq) << 1); in open_device() 111 free (audiospec); in open_device() [all …]
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H A D | gtk_sound_driver_sdl.h | 22 SDL_AudioSpec *audiospec;
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/dports/devel/p5-SDL/SDL-2.548/src/Core/objects/ |
H A D | AudioSpec.xs | 93 SDL_AudioSpec *audiospec 96 RETVAL = audiospec->freq; 102 SDL_AudioSpec *audiospec 105 RETVAL = audiospec->format; 111 SDL_AudioSpec *audiospec 114 RETVAL = audiospec->channels; 120 SDL_AudioSpec *audiospec 123 RETVAL = audiospec->samples; 131 SDL_AudioSpec *audiospec 136 audiospec->userdata = cb; [all …]
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/dports/games/libretro-snes9x/snes9x-73aa348/gtk/src/ |
H A D | gtk_sound_driver_sdl.cpp | 85 audiospec = {}; in open_device() 86 audiospec.freq = Settings.SoundPlaybackRate; in open_device() 87 audiospec.channels = 2; in open_device() 88 audiospec.format = AUDIO_S16SYS; in open_device() 89 audiospec.samples = (gui_config->sound_buffer_size * audiospec.freq / 1000) >> 2; in open_device() 90 audiospec.callback = sdl_audio_callback; in open_device() 91 audiospec.userdata = this; in open_device() 95 audiospec.freq, in open_device() 96 (audiospec.samples * 1000 / audiospec.freq)); in open_device() 98 if (SDL_OpenAudio(&audiospec, NULL) < 0) in open_device() [all …]
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H A D | gtk_sound_driver_sdl.h | 35 SDL_AudioSpec audiospec;
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/openmpt123/ |
H A D | openmpt123_sdl2.hpp | 105 SDL_AudioSpec audiospec; in sdl2_stream_raii() local 106 std::memset( &audiospec, 0, sizeof( SDL_AudioSpec ) ); in sdl2_stream_raii() 107 audiospec.freq = flags.samplerate; in sdl2_stream_raii() 108 audiospec.format = ( flags.use_float ? AUDIO_F32SYS : AUDIO_S16SYS ); in sdl2_stream_raii() 109 audiospec.channels = flags.channels; in sdl2_stream_raii() 110 audiospec.silence = 0; in sdl2_stream_raii() 112 …audiospec.size = audiospec.samples * audiospec.channels * ( flags.use_float ? sizeof( float ) : si… in sdl2_stream_raii() 113 audiospec.callback = NULL; in sdl2_stream_raii() 114 audiospec.userdata = NULL; in sdl2_stream_raii() 117 …log << " latency: " << ( audiospec.samples * 2.0 / flags.samplerate ) << " (2 * " << audiospec.sam… in sdl2_stream_raii() [all …]
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/dports/games/sopwith/sopwith-1.8.4/src/sdl/ |
H A D | pcsound.c | 132 static SDL_AudioSpec audiospec; in Speaker_Init() local 139 audiospec.samples = 1024; in Speaker_Init() 140 audiospec.freq = FREQ; in Speaker_Init() 141 audiospec.format = AUDIO_U8; in Speaker_Init() 142 audiospec.channels = 1; in Speaker_Init() 143 audiospec.callback = &snd_callback; in Speaker_Init() 149 if (SDL_OpenAudio(&audiospec, NULL) < 0) { in Speaker_Init()
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/quasi88/SDL/ |
H A D | sdl.c | 114 SDL_AudioSpec *audiospec; in sdl_dsp_create() local 125 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create() 142 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create() 146 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create() 149 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create() 153 audiospec->samples = 2048; in sdl_dsp_create() 155 audiospec->samples = sdl_buffersize; in sdl_dsp_create() 159 audiospec->callback = sdl_fill_sound; in sdl_dsp_create() 161 audiospec->userdata = NULL; in sdl_dsp_create() 174 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create() [all …]
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/src/unix/sysdep/dsp-drivers/ |
H A D | sdl.c | 109 SDL_AudioSpec *audiospec; in sdl_dsp_create() local 120 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create() 137 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create() 141 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create() 144 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create() 148 audiospec->samples = 2048; in sdl_dsp_create() 150 audiospec->samples = sdl_buffersize; in sdl_dsp_create() 154 audiospec->callback = sdl_fill_sound; in sdl_dsp_create() 156 audiospec->userdata = NULL; in sdl_dsp_create() 169 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create() [all …]
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/quasi88/SDL/ |
H A D | sdl.c | 118 SDL_AudioSpec *audiospec; in sdl_dsp_create() local 129 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create() 155 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create() 159 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create() 162 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create() 166 audiospec->samples = BUFFERSIZE; in sdl_dsp_create() 168 audiospec->samples = sdl_buffersize; in sdl_dsp_create() 172 audiospec->callback = sdl_fill_sound; in sdl_dsp_create() 174 audiospec->userdata = NULL; in sdl_dsp_create() 187 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/src/unix/sysdep/dsp-drivers/ |
H A D | sdl.c | 112 SDL_AudioSpec *audiospec; in sdl_dsp_create() local 123 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create() 149 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create() 153 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create() 156 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create() 160 audiospec->samples = BUFFERSIZE; in sdl_dsp_create() 162 audiospec->samples = sdl_buffersize; in sdl_dsp_create() 166 audiospec->callback = sdl_fill_sound; in sdl_dsp_create() 168 audiospec->userdata = NULL; in sdl_dsp_create() 181 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
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/dports/games/kevedit/kevedit-0.5.1/src/synth/ |
H A D | sdl_synth.c | 81 void SynthPlayNote(SDL_AudioSpec audiospec, musicalNote note, musicSettings settings) in SynthPlayNote() argument 90 AddToBuffer(audiospec, frequency, wait); in SynthPlayNote() 95 AddToBuffer(audiospec, 0, wait); in SynthPlayNote() 105 AddToBuffer(audiospec, drums[note.index][i], ((float)DRUMBREAK) / 1000); in SynthPlayNote() 109 AddToBuffer(audiospec, 0, wait - ((float)DRUMBREAK) * DRUMCYCLES / 1000); in SynthPlayNote() 113 AddToBuffer(audiospec, 0, spacing); in SynthPlayNote()
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H A D | sdl_synth.h | 49 void SynthPlayNote(SDL_AudioSpec audiospec, musicalNote note, musicSettings settings);
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/ |
H A D | audio.c | 573 SDL_AudioSpec audiospec; in _start_SDL_output() local 583 if(SDL_OpenAudio(&as, &audiospec) < 0) in _start_SDL_output() 586 if(audiospec.format != AUDIO_S16SYS) in _start_SDL_output() 593 if(audiospec.channels != 2) in _start_SDL_output() 600 if(a_settings.samplerate != audiospec.freq) in _start_SDL_output() 604 audiospec.freq); in _start_SDL_output() 605 a_settings.samplerate = audiospec.freq; in _start_SDL_output() 608 if((unsigned)audiospec.samples != a_settings.output_buffersize) in _start_SDL_output() 612 a_settings.output_buffersize, audiospec.samples); in _start_SDL_output() 613 a_settings.output_buffersize = audiospec.samples; in _start_SDL_output()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/test/ |
H A D | SDL_test_common.c | 54 state->audiospec.freq = 22050; in SDLTest_CommonCreateState() 55 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState() 56 state->audiospec.channels = 2; in SDLTest_CommonCreateState() 57 state->audiospec.samples = 2048; in SDLTest_CommonCreateState() 389 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg() 393 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg() 397 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg() 401 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg() 405 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg() 409 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/test/ |
H A D | SDL_test_common.c | 54 state->audiospec.freq = 22050; in SDLTest_CommonCreateState() 55 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState() 56 state->audiospec.channels = 2; in SDLTest_CommonCreateState() 57 state->audiospec.samples = 2048; in SDLTest_CommonCreateState() 389 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg() 393 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg() 397 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg() 401 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg() 405 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg() 409 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/test/ |
H A D | SDL_test_common.c | 77 state->audiospec.freq = 22050; in SDLTest_CommonCreateState() 78 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState() 79 state->audiospec.channels = 2; in SDLTest_CommonCreateState() 80 state->audiospec.samples = 2048; in SDLTest_CommonCreateState() 412 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg() 416 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg() 420 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg() 424 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg() 428 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg() 432 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 15 static SDL_AudioSpec audiospec; variable 190 if (SDL_OpenAudio(&audiospec_req, &audiospec)) in SDLSoundInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 12 static SDL_AudioSpec audiospec; variable 188 if(SDL_OpenAudio(&audiospec_req, &audiospec)) { in SDLSoundInit()
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/dports/devel/sdl20/SDL2-2.0.18/src/test/ |
H A D | SDL_test_common.c | 91 state->audiospec.freq = 22050; in SDLTest_CommonCreateState() 92 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState() 93 state->audiospec.channels = 2; in SDLTest_CommonCreateState() 94 state->audiospec.samples = 2048; in SDLTest_CommonCreateState() 499 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg() 503 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg() 507 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg() 511 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg() 515 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg() 519 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/test/ |
H A D | SDL_test_common.c | 91 state->audiospec.freq = 22050; in SDLTest_CommonCreateState() 92 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState() 93 state->audiospec.channels = 2; in SDLTest_CommonCreateState() 94 state->audiospec.samples = 2048; in SDLTest_CommonCreateState() 499 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg() 503 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg() 507 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg() 511 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg() 515 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg() 519 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg() [all …]
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/audio/ |
H A D | MemoryAudioSource.cpp | 80 SDL_AudioSpec audiospec = {}; in LoadWAV() local 82 SDL_AudioSpec* spec = SDL_LoadWAV_RW(rw, false, &audiospec, &_dataSDL, &audioLen); in LoadWAV()
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_test_common.h | 89 SDL_AudioSpec audiospec; member
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_test_common.h | 89 SDL_AudioSpec audiospec; member
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_test_common.h | 89 SDL_AudioSpec audiospec; member
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