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Searched refs:audiospec (Results 1 – 25 of 54) sorted by relevance

123

/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/
H A Dgtk_sound_driver_sdl.cpp34 audiospec = NULL; in S9xSDLSoundDriver()
53 if (audiospec) in terminate()
56 free (audiospec); in terminate()
57 audiospec = NULL; in terminate()
70 if (audiospec) in start()
82 if (audiospec) in stop()
98 audiospec->samples = (gui_config->sound_buffer_size * audiospec->freq / 1000) >> 1; in open_device()
104 audiospec->freq, in open_device()
105 (audiospec->samples * 1000 / audiospec->freq) << 1); in open_device()
111 free (audiospec); in open_device()
[all …]
H A Dgtk_sound_driver_sdl.h22 SDL_AudioSpec *audiospec;
/dports/devel/p5-SDL/SDL-2.548/src/Core/objects/
H A DAudioSpec.xs93 SDL_AudioSpec *audiospec
96 RETVAL = audiospec->freq;
102 SDL_AudioSpec *audiospec
105 RETVAL = audiospec->format;
111 SDL_AudioSpec *audiospec
114 RETVAL = audiospec->channels;
120 SDL_AudioSpec *audiospec
123 RETVAL = audiospec->samples;
131 SDL_AudioSpec *audiospec
136 audiospec->userdata = cb;
[all …]
/dports/games/libretro-snes9x/snes9x-73aa348/gtk/src/
H A Dgtk_sound_driver_sdl.cpp85 audiospec = {}; in open_device()
86 audiospec.freq = Settings.SoundPlaybackRate; in open_device()
87 audiospec.channels = 2; in open_device()
88 audiospec.format = AUDIO_S16SYS; in open_device()
89 audiospec.samples = (gui_config->sound_buffer_size * audiospec.freq / 1000) >> 2; in open_device()
90 audiospec.callback = sdl_audio_callback; in open_device()
91 audiospec.userdata = this; in open_device()
95 audiospec.freq, in open_device()
96 (audiospec.samples * 1000 / audiospec.freq)); in open_device()
98 if (SDL_OpenAudio(&audiospec, NULL) < 0) in open_device()
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H A Dgtk_sound_driver_sdl.h35 SDL_AudioSpec audiospec;
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/openmpt123/
H A Dopenmpt123_sdl2.hpp105 SDL_AudioSpec audiospec; in sdl2_stream_raii() local
106 std::memset( &audiospec, 0, sizeof( SDL_AudioSpec ) ); in sdl2_stream_raii()
107 audiospec.freq = flags.samplerate; in sdl2_stream_raii()
108 audiospec.format = ( flags.use_float ? AUDIO_F32SYS : AUDIO_S16SYS ); in sdl2_stream_raii()
109 audiospec.channels = flags.channels; in sdl2_stream_raii()
110 audiospec.silence = 0; in sdl2_stream_raii()
112audiospec.size = audiospec.samples * audiospec.channels * ( flags.use_float ? sizeof( float ) : si… in sdl2_stream_raii()
113 audiospec.callback = NULL; in sdl2_stream_raii()
114 audiospec.userdata = NULL; in sdl2_stream_raii()
117 …log << " latency: " << ( audiospec.samples * 2.0 / flags.samplerate ) << " (2 * " << audiospec.sam… in sdl2_stream_raii()
[all …]
/dports/games/sopwith/sopwith-1.8.4/src/sdl/
H A Dpcsound.c132 static SDL_AudioSpec audiospec; in Speaker_Init() local
139 audiospec.samples = 1024; in Speaker_Init()
140 audiospec.freq = FREQ; in Speaker_Init()
141 audiospec.format = AUDIO_U8; in Speaker_Init()
142 audiospec.channels = 1; in Speaker_Init()
143 audiospec.callback = &snd_callback; in Speaker_Init()
149 if (SDL_OpenAudio(&audiospec, NULL) < 0) { in Speaker_Init()
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/quasi88/SDL/
H A Dsdl.c114 SDL_AudioSpec *audiospec; in sdl_dsp_create() local
125 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create()
142 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create()
146 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create()
149 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create()
153 audiospec->samples = 2048; in sdl_dsp_create()
155 audiospec->samples = sdl_buffersize; in sdl_dsp_create()
159 audiospec->callback = sdl_fill_sound; in sdl_dsp_create()
161 audiospec->userdata = NULL; in sdl_dsp_create()
174 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/src/unix/sysdep/dsp-drivers/
H A Dsdl.c109 SDL_AudioSpec *audiospec; in sdl_dsp_create() local
120 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create()
137 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create()
141 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create()
144 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create()
148 audiospec->samples = 2048; in sdl_dsp_create()
150 audiospec->samples = sdl_buffersize; in sdl_dsp_create()
154 audiospec->callback = sdl_fill_sound; in sdl_dsp_create()
156 audiospec->userdata = NULL; in sdl_dsp_create()
169 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/quasi88/SDL/
H A Dsdl.c118 SDL_AudioSpec *audiospec; in sdl_dsp_create() local
129 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create()
155 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create()
159 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create()
162 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create()
166 audiospec->samples = BUFFERSIZE; in sdl_dsp_create()
168 audiospec->samples = sdl_buffersize; in sdl_dsp_create()
172 audiospec->callback = sdl_fill_sound; in sdl_dsp_create()
174 audiospec->userdata = NULL; in sdl_dsp_create()
187 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/src/unix/sysdep/dsp-drivers/
H A Dsdl.c112 SDL_AudioSpec *audiospec; in sdl_dsp_create() local
123 if (!(audiospec = calloc(1, sizeof(SDL_AudioSpec)))) in sdl_dsp_create()
149 audiospec->format = (dsp->hw_info.type & SYSDEP_DSP_16BIT)? in sdl_dsp_create()
153 audiospec->channels = (dsp->hw_info.type & SYSDEP_DSP_STEREO)? 2:1; in sdl_dsp_create()
156 audiospec->freq = dsp->hw_info.samplerate; in sdl_dsp_create()
160 audiospec->samples = BUFFERSIZE; in sdl_dsp_create()
162 audiospec->samples = sdl_buffersize; in sdl_dsp_create()
166 audiospec->callback = sdl_fill_sound; in sdl_dsp_create()
168 audiospec->userdata = NULL; in sdl_dsp_create()
181 if (SDL_OpenAudio(audiospec, NULL) != 0) { in sdl_dsp_create()
/dports/games/kevedit/kevedit-0.5.1/src/synth/
H A Dsdl_synth.c81 void SynthPlayNote(SDL_AudioSpec audiospec, musicalNote note, musicSettings settings) in SynthPlayNote() argument
90 AddToBuffer(audiospec, frequency, wait); in SynthPlayNote()
95 AddToBuffer(audiospec, 0, wait); in SynthPlayNote()
105 AddToBuffer(audiospec, drums[note.index][i], ((float)DRUMBREAK) / 1000); in SynthPlayNote()
109 AddToBuffer(audiospec, 0, wait - ((float)DRUMBREAK) * DRUMCYCLES / 1000); in SynthPlayNote()
113 AddToBuffer(audiospec, 0, spacing); in SynthPlayNote()
H A Dsdl_synth.h49 void SynthPlayNote(SDL_AudioSpec audiospec, musicalNote note, musicSettings settings);
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/
H A Daudio.c573 SDL_AudioSpec audiospec; in _start_SDL_output() local
583 if(SDL_OpenAudio(&as, &audiospec) < 0) in _start_SDL_output()
586 if(audiospec.format != AUDIO_S16SYS) in _start_SDL_output()
593 if(audiospec.channels != 2) in _start_SDL_output()
600 if(a_settings.samplerate != audiospec.freq) in _start_SDL_output()
604 audiospec.freq); in _start_SDL_output()
605 a_settings.samplerate = audiospec.freq; in _start_SDL_output()
608 if((unsigned)audiospec.samples != a_settings.output_buffersize) in _start_SDL_output()
612 a_settings.output_buffersize, audiospec.samples); in _start_SDL_output()
613 a_settings.output_buffersize = audiospec.samples; in _start_SDL_output()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/test/
H A DSDL_test_common.c54 state->audiospec.freq = 22050; in SDLTest_CommonCreateState()
55 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState()
56 state->audiospec.channels = 2; in SDLTest_CommonCreateState()
57 state->audiospec.samples = 2048; in SDLTest_CommonCreateState()
389 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg()
393 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg()
397 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg()
401 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg()
405 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg()
409 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/test/
H A DSDL_test_common.c54 state->audiospec.freq = 22050; in SDLTest_CommonCreateState()
55 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState()
56 state->audiospec.channels = 2; in SDLTest_CommonCreateState()
57 state->audiospec.samples = 2048; in SDLTest_CommonCreateState()
389 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg()
393 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg()
397 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg()
401 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg()
405 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg()
409 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg()
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/test/
H A DSDL_test_common.c77 state->audiospec.freq = 22050; in SDLTest_CommonCreateState()
78 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState()
79 state->audiospec.channels = 2; in SDLTest_CommonCreateState()
80 state->audiospec.samples = 2048; in SDLTest_CommonCreateState()
412 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg()
416 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg()
420 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg()
424 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg()
428 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg()
432 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/
H A Daud_sdl.cpp15 static SDL_AudioSpec audiospec; variable
190 if (SDL_OpenAudio(&audiospec_req, &audiospec)) in SDLSoundInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/
H A Daud_sdl.cpp12 static SDL_AudioSpec audiospec; variable
188 if(SDL_OpenAudio(&audiospec_req, &audiospec)) { in SDLSoundInit()
/dports/devel/sdl20/SDL2-2.0.18/src/test/
H A DSDL_test_common.c91 state->audiospec.freq = 22050; in SDLTest_CommonCreateState()
92 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState()
93 state->audiospec.channels = 2; in SDLTest_CommonCreateState()
94 state->audiospec.samples = 2048; in SDLTest_CommonCreateState()
499 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg()
503 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg()
507 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg()
511 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg()
515 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg()
519 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/test/
H A DSDL_test_common.c91 state->audiospec.freq = 22050; in SDLTest_CommonCreateState()
92 state->audiospec.format = AUDIO_S16; in SDLTest_CommonCreateState()
93 state->audiospec.channels = 2; in SDLTest_CommonCreateState()
94 state->audiospec.samples = 2048; in SDLTest_CommonCreateState()
499 state->audiospec.format = AUDIO_U8; in SDLTest_CommonArg()
503 state->audiospec.format = AUDIO_S8; in SDLTest_CommonArg()
507 state->audiospec.format = AUDIO_U16; in SDLTest_CommonArg()
511 state->audiospec.format = AUDIO_U16LSB; in SDLTest_CommonArg()
515 state->audiospec.format = AUDIO_U16MSB; in SDLTest_CommonArg()
519 state->audiospec.format = AUDIO_S16; in SDLTest_CommonArg()
[all …]
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/audio/
H A DMemoryAudioSource.cpp80 SDL_AudioSpec audiospec = {}; in LoadWAV() local
82 SDL_AudioSpec* spec = SDL_LoadWAV_RW(rw, false, &audiospec, &_dataSDL, &audioLen); in LoadWAV()
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_test_common.h89 SDL_AudioSpec audiospec; member
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_test_common.h89 SDL_AudioSpec audiospec; member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_test_common.h89 SDL_AudioSpec audiospec; member

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