Searched refs:auto_play_level_solved (Results 1 – 12 of 12) sorted by relevance
116 boolean auto_play_level_solved; member
542 tape.auto_play_level_solved = FALSE; in TapeRewind()1069 printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED"); in AutoPlayTape()1073 if (tape.auto_play_level_solved) in AutoPlayTape()
4838 tape.auto_play_level_solved = TRUE; in GameWon()
161 boolean auto_play_level_solved; member
670 tape.auto_play_level_solved = FALSE; in TapeRewind()1199 printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED"); in AutoPlayTape()1203 if (tape.auto_play_level_solved) in AutoPlayTape()
4695 tape.auto_play_level_solved = TRUE; in GameWon()