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Searched refs:autoslomo (Results 1 – 5 of 5) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp38 autoslomo = 1; in DefaultSettings()
118 opstream << autoslomo; in SaveSettings()
229 ipstream >> autoslomo; in LoadSettings()
H A DSettings.hpp32 extern bool autoslomo;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp35 bool autoslomo = false; variable
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp45 extern bool autoslomo;
H A DPerson.cpp46 extern bool autoslomo;
2675 … if (victim->dead != 2 && victim->permanentdamage > victim->damagetolerance - 250 && autoslomo) { in DoAnimations()
5152 if ((id == 0 || distsq(&coords, &viewer) < 50) && autoslomo) { in DoStuff()