Searched refs:autosprite2_axis (Results 1 – 5 of 5) sorted by relevance
21 autosprite2_axis = 2; in Surface()
815 int autosprite2_axis; variable
230 gConsole->Insertln("\tautosprite2_axis: %d", patches[i]->autosprite2_axis); in DumpGroup()
1589 if (surf->autosprite2_axis == 0) in SetVertexCoords()1593 else if (surf->autosprite2_axis == 2) in SetVertexCoords()
2528 surf->autosprite2_axis = 0; in InitAutosprite()2536 else surf->autosprite2_axis = 2; in InitAutosprite()