Searched refs:autoupdateServerNames (Results 1 – 2 of 2) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_main.c | 3557 if ( NET_StringToAdr( cls.autoupdateServerNames[i], &temp, NA_UNSPEC ) ) { in CL_CheckAutoUpdate() 3569 servername = cls.autoupdateServerNames[rnd]; in CL_CheckAutoUpdate() 3576 if ( !NET_StringToAdr( cls.autoupdateServerNames[0], &cls.autoupdateServer, NA_UNSPEC ) ) { in CL_CheckAutoUpdate() 4177 Q_strncpyz( cls.autoupdateServerNames[0], AUTOUPDATE_SERVER1_NAME, MAX_QPATH ); in CL_Init() 4178 Q_strncpyz( cls.autoupdateServerNames[1], AUTOUPDATE_SERVER2_NAME, MAX_QPATH ); in CL_Init() 4179 Q_strncpyz( cls.autoupdateServerNames[2], AUTOUPDATE_SERVER3_NAME, MAX_QPATH ); in CL_Init() 4180 Q_strncpyz( cls.autoupdateServerNames[3], AUTOUPDATE_SERVER4_NAME, MAX_QPATH ); in CL_Init() 4181 Q_strncpyz( cls.autoupdateServerNames[4], AUTOUPDATE_SERVER5_NAME, MAX_QPATH ); in CL_Init()
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H A D | client.h | 390 char autoupdateServerNames[MAX_AUTOUPDATE_SERVERS][MAX_QPATH]; member
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