/dports/graphics/wings/wings-8d019ebe48/plugins_src/autouv/shaders/ |
H A D | Makefile | 17 wpc_wood.auv \ 19 wpc_filter.auv \ 21 wpc_edgefilter.auv \ 23 wpc_brick.auv \ 25 wpc_hexagon.auv \ 27 wpc_tile.auv \ 29 wpc_stripes.auv \ 31 wpc_voronoi.auv \ 33 wpc_marble.auv \ 37 wpc_lava.auv \ [all …]
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H A D | wpc_filter.auv | 2 %% wpc_filter.auv -- 11 %% $Id: wpc_filter.auv,v 1.3 2006/01/22 15:13:44 dgud Exp $ 21 {auv, {auv_send_texture,"Filter the entire Image",true}}. 22 {auv, auv_bg}. % Work on the bg texture 23 {auv, auv_texsz}. % vec2 width and height
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H A D | wpc_edgefilter.auv | 2 %% wpc_edgefilter.auv -- 19 {auv, auv_bg}. % Work on the bg texture 20 {auv, auv_texsz}. % vec2 width and height 21 {auv, {auv_send_texture,"Filter the entire Image (required!)",true}}.
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H A D | wpc_stripes.auv | 2 %% wpc_stripes.auv -- 11 %% $Id: wpc_stripes.auv,v 1.0 2015/10/26 21:40:0 micheus Exp $ 19 {auv, auv_texsz}. % vec2 width and height
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H A D | wpc_brick.auv | 2 %% wpc_brick.auv -- 11 %% $Id: wpc_brick.auv,v 1.0 2015/10/16 21:40:0 micheus Exp $ 19 {auv, auv_texsz}. % vec2 width and height
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H A D | wpc_tile.auv | 2 %% wpc_tile.auv -- 11 %% $Id: wpc_tile.auv,v 1.0 2015/10/16 21:40:0 micheus Exp $ 19 {auv, auv_texsz}. % vec2 width and height
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H A D | wpc_hexagon.auv | 2 %% wpc_hexagon.auv -- 11 %% $Id: wpc_hexagon.auv,v 1.0 2015/10/16 21:40:0 micheus Exp $ 19 {auv, auv_texsz}. % vec2 width and height
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H A D | wpc_lava.auv | 2 %% wpc_lava.auv -- 10 %% $Id: wpc_lava.auv,v 1.2 2006/11/25 10:00:00 micheus Exp $ 18 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_camouflage.auv | 2 %% wpc_camouflage.auv -- 11 %% $Id: wpc_camouflage.auv,v 1.0 2015/12/02 21:40:0 micheus Exp $ 19 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_caustics.auv | 2 %% wpc_caustics.auv -- 10 %% $Id: wpc_caustics.auv,v 1.2 2006/11/25 10:00:00 micheus Exp $ 18 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_triplanar.auv | 2 %% wpc_triplanar.auv -- 12 %% $Id: wpc_triplanar.auv,v 1.0 2021/02/20 14:00:00 micheus Exp $ 22 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_voronoi.auv | 2 %% wpc_voronoi.auv -- 11 %% $Id: wpc_voronoi.auv,v 1.0 2015/10/27 21:40:0 micheus Exp $ 19 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_noise_ext.auv | 2 %% wpc_noise_ext.auv -- 11 %% $Id: wpc_noise_ext.auv,v 1.0 2015/11/05 21:40:0 micheus Exp $ 19 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_marble.auv | 2 %% wpc_marble.auv -- 11 %% $Id: wpc_marble.auv,v 1.0 2015/11/07 21:40:0 micheus Exp $ 19 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_wood.auv | 2 %% wpc_wood.auv -- 11 %% $Id: wpc_wood.auv,v 1.2 2006/01/27 15:17:56 dgud Exp $ 19 {auv, auv_bbpos3d}. % Use bounding box for positions
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H A D | wpc_triplanar3.auv | 2 %% wpc_triplanar3.auv -- 12 %% $Id: wpc_triplanar3.auv,v 1.0 2021/02/27 16:08:00 micheus Exp $ 22 {auv, auv_bbpos3d}. % Use bounding box for positions
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/dports/cad/calculix-ccx/CalculiX/ccx_2.18/src/ |
H A D | extrapolate_d_v_simplec.f | 21 & auv,ipnei,nfacea,nfaceb,ncfd) 35 & c(3,3),volume(*),auv(*),a1,a2,a3 51 a1=a1+auv(indexf) 56 a2=a2+auv(indexf) 88 a1=a1+auv(indexf) 94 a3=a3+auv(indexf) 110 a1=a1+auv(indexf)
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H A D | correctvel_simplec.f | 20 & ipnei,auv) argument 31 real*8 adv(*),volume(*),gradpel(3,*),vel(nef,0:7),auv(*),a1 local 37 a1=a1+auv(indexf)
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H A D | mafillv.f | 20 & auv,adv,jq,irow,nzs,bv,vel,cosa,umfa,alet,ale,gradvfa,xxi, argument 35 real*8 xflux,vfa(0:7,*),xxn(3,*),area(*),auv(*),adv(*),bv(nef,3), local 73 auv(indexf)=auv(indexf)+xflux 128 auv(indexf)=auv(indexf)-coef
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H A D | mafillvcomp.f | 20 & auv,adv,jq,irow,nzs,bv,vel,cosa,umfa,alet,ale,gradvfa,xxi, argument 35 real*8 xflux,vfa(0:7,*),xxn(3,*),area(*),auv(*),adv(*),bv(nef,3), local 72 auv(indexf)=auv(indexf)+xflux 131 auv(indexf)=auv(indexf)-coef
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/dports/graphics/grads/grads-1.9b4/src/ |
H A D | gxstrm.c | 30 float x,y,xx,yy,uv1,uv2,uv,vv1,vv2,vv,auv,avv,xsav,ysav,xold,yold; in gxstrm() local 126 auv = fabs(uv); avv=fabs(vv); in gxstrm() 127 if (auv<0.1 && avv<0.1) break; in gxstrm() 128 if (auv>avv) { in gxstrm() 129 vv = vv*fact/auv; in gxstrm() 130 uv = uv*fact/auv; in gxstrm() 200 auv = fabs(uv); avv=fabs(vv); in gxstrm() 201 if (auv<0.1 && avv<0.1) break; in gxstrm() 202 if (auv>avv) { in gxstrm() 203 vv = vv*fact/auv; in gxstrm() [all …]
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/dports/japanese/uim-mozc/macuim-0.6.16.2.1/Mozc/ |
H A D | build | 68 rsync -auv --exclude=.svn ${top}/uim unix/ 266 rsync -auv mozc/src/out_mac/Release/MozcConverter.app \ 274 rsync -auv mozc/src/out_mac/Release/MozcTool.app \ 276 rsync -auv mozc/src/out_mac/Release/MozcTool_lib.framework \ 280 rsync -auv mozc/src/out_mac/Release/ConfigDialog.app \ 282 rsync -auv mozc/src/out_mac/Release/AboutDialog.app \ 284 rsync -auv mozc/src/out_mac/Release/ErrorMessageDialog.app \ 286 rsync -auv mozc/src/out_mac/Release/DictionaryTool.app \ 288 rsync -auv mozc/src/out_mac/Release/WordRegisterDialog.app \ 290 rsync -auv mozc/src/out_mac/Release/HandWriting.app \
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/dports/math/xlife++/xlifepp-sources-v2.0.1-2018-05-09/tests/unit/ |
H A D | unit_elimination.cpp | 68 BilinearForm auv=intg(omega,grad(u)|grad(v)); in unit_elimination() local 72 TermMatrix K(auv); in unit_elimination() 74 TermMatrix A(auv,ecsu); in unit_elimination()
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/dports/lang/perl5-devel/perl5-5.35.4-102-ge43d289c7c/ |
H A D | pp_pack.c | 1310 UV auv; in S_unpack_rec() local 1342 cuv += auv; in S_unpack_rec() 1480 UV auv; in S_unpack_rec() local 1487 cuv += auv; in S_unpack_rec() 1593 UV auv = 0; in S_unpack_rec() local 1599 auv = (auv << 7) | (ch & 0x7f); in S_unpack_rec() 2607 UV auv; in S_pack_rec() local 2610 if (in_bytes) auv = auv % 0x100; in S_pack_rec() 2637 auv = (U8) auv; in S_pack_rec() 2666 UV auv; in S_pack_rec() local [all …]
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/dports/cad/solvespace/solvespace-2.3/src/srf/ |
H A D | boolean.cpp | 342 void SSurface::EdgeNormalsWithinSurface(Point2d auv, Point2d buv, in EdgeNormalsWithinSurface() argument 350 Point2d muv = (auv.Plus(buv)).ScaledBy(0.5); in EdgeNormalsWithinSurface() 375 Vector ab = (PointAt(auv)).Minus(PointAt(buv)), in EdgeNormalsWithinSurface() 455 Point2d auv, buv; in MakeCopyTrimAgainst() local 456 ss->ClosestPointTo(a, &(auv.x), &(auv.y)); in MakeCopyTrimAgainst() 467 Vector sn = ss->NormalAt(auv.x, auv.y); in MakeCopyTrimAgainst() 521 Point2d auv = (se->a).ProjectXy(), in MakeCopyTrimAgainst() local 525 ret.EdgeNormalsWithinSurface(auv, buv, &pt, &enin, &enout, &surfn, in MakeCopyTrimAgainst() 534 ret.PointAt(auv), ret.PointAt(buv), pt, in MakeCopyTrimAgainst() 554 Point2d auv = (se->a).ProjectXy(), in MakeCopyTrimAgainst() local [all …]
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