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Searched refs:availableWeapons_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweaponmanager.cpp43 availableWeapons_.clear(); in destroy()
104 if (wt == availableWeapons_.get(i)->getWeaponType()) in enableWeapon()
124 availableWeapons_.insertAt(i, pWeapon); in enableWeapon()
129 availableWeapons_.add(pWeapon); in enableWeapon()
141 if (wt == availableWeapons_.get(i)->getWeaponType()) in getWeapon()
142 return availableWeapons_.get(i); in getWeapon()
178 return availableWeapons_.get(i); in getAvailable()
190 wpns.push_back(availableWeapons_.get(i)); in getAvailable()
214 file.write32(availableWeapons_.size()); in saveToFile()
216 for(unsigned int i=0; i<availableWeapons_.size(); i++) { in saveToFile()
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H A Dweaponmanager.h57 SequenceModel * getAvailableWeapons() { return &availableWeapons_; } in getAvailableWeapons()
89 VectorModel<Weapon *> availableWeapons_; variable