Searched refs:availableWeapons_ (Results 1 – 2 of 2) sorted by relevance
43 availableWeapons_.clear(); in destroy()104 if (wt == availableWeapons_.get(i)->getWeaponType()) in enableWeapon()124 availableWeapons_.insertAt(i, pWeapon); in enableWeapon()129 availableWeapons_.add(pWeapon); in enableWeapon()141 if (wt == availableWeapons_.get(i)->getWeaponType()) in getWeapon()142 return availableWeapons_.get(i); in getWeapon()178 return availableWeapons_.get(i); in getAvailable()190 wpns.push_back(availableWeapons_.get(i)); in getAvailable()214 file.write32(availableWeapons_.size()); in saveToFile()216 for(unsigned int i=0; i<availableWeapons_.size(); i++) { in saveToFile()[all …]
57 SequenceModel * getAvailableWeapons() { return &availableWeapons_; } in getAvailableWeapons()89 VectorModel<Weapon *> availableWeapons_; variable