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Searched refs:average_normal (Results 1 – 7 of 7) sorted by relevance

/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/source/opencascade/
H A Dmanifold_lib.cc210 Tensor<1, spacedim> average_normal; in internal_project_to_manifold() local
234 average_normal /= 2.0; in internal_project_to_manifold()
237 average_normal.norm() > 1e-4, in internal_project_to_manifold()
243 average_normal = average_normal - (average_normal * T) * T; in internal_project_to_manifold()
244 average_normal /= average_normal.norm(); in internal_project_to_manifold()
264 average_normal = (n1 + n2) / 2.0; in internal_project_to_manifold()
267 average_normal.norm() > tolerance, in internal_project_to_manifold()
271 average_normal /= average_normal.norm(); in internal_project_to_manifold()
308 average_normal.norm() > tolerance, in internal_project_to_manifold()
312 average_normal /= average_normal.norm(); in internal_project_to_manifold()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/include/pcl/surface/impl/
H A Dsurfel_smoothing.hpp165 Eigen::Vector4f average_normal = Eigen::Vector4f::Zero (); in smoothPoint() local
183 average_normal = Eigen::Vector4f::Zero (); in smoothPoint()
196 average_normal += theta_i * (*normals_)[nn_indices[nn_index_i]].getNormalVector4fMap (); in smoothPoint()
199 average_normal /= theta_normalization_factor; in smoothPoint()
200 average_normal(3) = 0.0f; in smoothPoint()
201 average_normal.normalize (); in smoothPoint()
217 float dot_product = average_normal.dot (neighbor - result_point); in smoothPoint()
223 result_point += e_residual_along_normal * average_normal; in smoothPoint()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/features/include/pcl/features/impl/
H A Dnormal_based_signature.hpp122 Eigen::Vector4f average_normal = Eigen::Vector4f::Zero (); in computeFeature() local
131 average_normal = (*normals_)[k_indices[nn_i]].getNormalVector4fMap (); in computeFeature()
135average_normal += (*normals_)[k_indices[nn_i]].getNormalVector4fMap () / k_sqr_distances[nn_i]; in computeFeature()
138 average_normal /= average_normalization_factor; in computeFeature()
139 float s = zeta_point.dot (average_normal) / zeta_point.norm (); in computeFeature()
/dports/devel/tree-sitter/tree-sitter-0.20.1/cli/benches/
H A Dbenchmark.rs145 if let Some((average_normal, worst_normal)) = aggregate(&normal_speeds) { in main()
146 eprintln!(" Average Speed (normal): {} bytes/ms", average_normal); in main()
160 if let Some((average_normal, worst_normal)) = aggregate(&all_normal_speeds) { in main()
161 eprintln!(" Average Speed (normal): {} bytes/ms", average_normal); in main()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/operators/
H A Dbmo_extrude.c450 float average_normal[3]; in bmo_extrude_face_region_exec() local
453 zero_v3(average_normal); in bmo_extrude_face_region_exec()
455 add_v3_v3(average_normal, f->no); in bmo_extrude_face_region_exec()
457 if (normalize_v3(average_normal) == 0.0f) { in bmo_extrude_face_region_exec()
458 average_normal[2] = 1.0f; in bmo_extrude_face_region_exec()
511 if (fabs(dot_v3v3(average_normal, join_face->no)) > 0.0001f) { in bmo_extrude_face_region_exec()
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/
H A DmeshGRegionBoundaryLayer.cpp139 SVector3 average_normal(GFace *gf = nullptr) const in average_normal() function in blyr_mvertex
377 SVector3 n = v.average_normal(_unique[i]); in add_fan()
544 SVector3 n = v.average_normal(); in add_one_normal()
561 SVector3 n = v.average_normal(); in extrude_vertex_on_both_surfaces_of_a_ridge()
571 n = v.average_normal(f_other); in extrude_vertex_on_both_surfaces_of_a_ridge()
592 bv._n_per_vertex.push_back(v.average_normal(f)); in extrude_vertex_on_both_surfaces_of_a_ridge()
705 SVector3 n1 = it->average_normal(ridge->_f[0]); in extrude_one_external()
706 SVector3 n2 = it->average_normal(ridge->_f[1]); in extrude_one_external()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/uvedit/
H A Duvedit_unwrap_ops.c1945 float average_normal[3] = {0.0f, 0.0f, 0.0f}; in smart_uv_project_calculate_project_normals() local
1951 add_v3_v3(average_normal, tf->efa->no); in smart_uv_project_calculate_project_normals()
1958 madd_v3_v3fl(average_normal, tf->efa->no, tf->area); in smart_uv_project_calculate_project_normals()
1966 madd_v3_v3fl(average_normal, tf->efa->no, area_blend); in smart_uv_project_calculate_project_normals()
1971 if (normalize_v3(average_normal) != 0.0f) { in smart_uv_project_calculate_project_normals()
1973 copy_v3_v3(*normal, average_normal); in smart_uv_project_calculate_project_normals()