Searched refs:awNext (Results 1 – 1 of 1) sorted by relevance
1572 AnimWindow *awNext = GET_ANIM_WINDOW (adw->dodgeChainNext, as); in removeFromDodgeChain() local1575 if (awNext) in removeFromDodgeChain()1576 awNext->dodgeChainPrev = adw->dodgeChainPrev; in removeFromDodgeChain()2229 AnimWindow *awNext = NULL; in wontCreateCircularChain() local2236 awNext = GET_ANIM_WINDOW (wNext, as); in wontCreateCircularChain()2237 if (!awNext) in wontCreateCircularChain()2240 wNext = awNext->moreToBePaintedNext; in wontCreateCircularChain()2357 AnimWindow *awNext = GET_ANIM_WINDOW(nw, as); in animPreparePaintScreen() local2358 if (awNext && awNext->winThisIsPaintedBefore && in animPreparePaintScreen()2361 awNext->moreToBePaintedPrev = w; in animPreparePaintScreen()[all …]