Searched refs:axes_changed (Results 1 – 5 of 5) sorted by relevance
43 FieldIndex axes_changed; variable59 fieldMacros(MFFloat, axes_changed, ProtoJoystickSensor)
38 axes_changed.set(2); in ProtoJoystickSensor()
25 eventOut MFFloat axes_changed
546 bool axes_changed = pad.axes_length != AXIS_INDEX_COUNT || in UpdateGamepadFromControllerData() local551 if (axes_changed) { in UpdateGamepadFromControllerData()559 return buttons_changed || axes_changed; in UpdateGamepadFromControllerData()
516 bool axes_changed = pad.axes_length != AXIS_INDEX_COUNT || in UpdateGamepadFromControllerData() local521 if (axes_changed) { in UpdateGamepadFromControllerData()529 return buttons_changed || axes_changed; in UpdateGamepadFromControllerData()