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Searched refs:axis1or2 (Results 1 – 1 of 1) sorted by relevance

/dports/games/critterding/critterding-beta12/src/scenes/entities/
H A Dbodyarch.cpp759 unsigned int axis1or2 = randgen->Instance()->get( 0, 1 ); in mutate() local
765 if ( axis1or2 == 0 ) co->pos_y_1 += archBodyparts[connID1].y / 100000; in mutate()
768 if ( axis1or2 == 0 ) co->pos_y_1 -= archBodyparts[connID1].y / 100000; in mutate()
774 if ( axis1or2 == 0 ) co->pos_x_1 += archBodyparts[connID1].x / 100000; in mutate()
777 if ( axis1or2 == 0 ) co->pos_x_1 -= archBodyparts[connID1].x / 100000; in mutate()
849 if ( axis1or2 == 0 ) co->pos_y_2 += archMouths[connID2].y / 100000; in mutate()
852 if ( axis1or2 == 0 ) co->pos_y_2 -= archMouths[connID2].y / 100000; in mutate()
858 if ( axis1or2 == 0 ) co->pos_x_2 += archMouths[connID2].x / 100000; in mutate()
861 if ( axis1or2 == 0 ) co->pos_x_2 -= archMouths[connID2].x / 100000; in mutate()
867 if ( axis1or2 == 0 ) co->pos_x_2 += archMouths[connID2].x / 100000; in mutate()
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