Home
last modified time | relevance | path

Searched refs:axisAction (Results 1 – 18 of 18) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew6/
H A DhelmsScreen.cpp104 bool HelmsScreen::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
107 if (axisAction.category == "HELMS") in onJoystickAxis()
109 if (axisAction.action == "IMPULSE") in onJoystickAxis()
111 my_spaceship->commandImpulse(axisAction.value); in onJoystickAxis()
114 if (axisAction.action == "ROTATE") in onJoystickAxis()
116 my_spaceship->commandTurnSpeed(axisAction.value); in onJoystickAxis()
121 if (axisAction.action == "STRAFE") in onJoystickAxis()
123 my_spaceship->commandCombatManeuverStrafe(axisAction.value); in onJoystickAxis()
126 if (axisAction.action == "BOOST") in onJoystickAxis()
128 my_spaceship->commandCombatManeuverBoost(axisAction.value); in onJoystickAxis()
H A DengineeringScreen.cpp332 bool EngineeringScreen::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
334 if (axisAction.category == "ENGINEERING"){ in onJoystickAxis()
336 …if (axisAction.action == "POWER" || axisAction.action == std::string("POWER_") + getSystemName(sel… in onJoystickAxis()
337 power_slider->setValue((axisAction.value + 1) * 3.0 / 2.0); in onJoystickAxis()
341 …if (axisAction.action == "COOLANT" || axisAction.action == std::string("COOLANT_") + getSystemName… in onJoystickAxis()
342 coolant_slider->setValue((axisAction.value + 1) * 10.0 / 2.0); in onJoystickAxis()
350 if (axisAction.action == std::string("POWER_") + getSystemName(system)){ in onJoystickAxis()
351 … my_spaceship->commandSetSystemPowerRequest(system, (axisAction.value + 1) * 3.0 / 2.0); in onJoystickAxis()
354 if (axisAction.action == std::string("COOLANT_") + getSystemName(system)){ in onJoystickAxis()
355 … my_spaceship->commandSetSystemCoolantRequest(system, (axisAction.value + 1) * 10.0 / 2.0); in onJoystickAxis()
H A DweaponsScreen.cpp201 bool WeaponsScreen::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
202 if (axisAction.category == "WEAPONS" && my_spaceship){ in onJoystickAxis()
203 if (axisAction.action == "AIM_MISSILE"){ in onJoystickAxis()
204 missile_aim->setValue(axisAction.value * 180); in onJoystickAxis()
H A DhelmsScreen.h31 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
H A DweaponsScreen.h33 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
H A DengineeringScreen.h69 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew1/
H A DsinglePilotScreen.cpp145 bool SinglePilotScreen::onJoystickAxis(const AxisAction& axisAction) in onJoystickAxis() argument
149 if (axisAction.category == "HELMS") in onJoystickAxis()
151 if (axisAction.action == "IMPULSE") in onJoystickAxis()
153 my_spaceship->commandImpulse(axisAction.value); in onJoystickAxis()
156 if (axisAction.action == "ROTATE") in onJoystickAxis()
158 my_spaceship->commandTurnSpeed(axisAction.value); in onJoystickAxis()
161 if (axisAction.action == "STRAFE") in onJoystickAxis()
163 my_spaceship->commandCombatManeuverStrafe(axisAction.value); in onJoystickAxis()
166 if (axisAction.action == "BOOST") in onJoystickAxis()
168 my_spaceship->commandCombatManeuverBoost(axisAction.value); in onJoystickAxis()
H A DsinglePilotScreen.h40 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew4/
H A DtacticalScreen.cpp144 bool TacticalScreen::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
146 if (axisAction.category == "HELMS"){ in onJoystickAxis()
147 if (axisAction.action == "IMPULSE"){ in onJoystickAxis()
148 my_spaceship->commandImpulse(axisAction.value); in onJoystickAxis()
150 } else if (axisAction.action == "ROTATE"){ in onJoystickAxis()
151 my_spaceship->commandTurnSpeed(axisAction.value); in onJoystickAxis()
153 } else if (axisAction.action == "STRAFE"){ in onJoystickAxis()
154 my_spaceship->commandCombatManeuverStrafe(axisAction.value); in onJoystickAxis()
156 } else if (axisAction.action == "BOOST"){ in onJoystickAxis()
157 my_spaceship->commandCombatManeuverBoost(axisAction.value); in onJoystickAxis()
H A DtacticalScreen.h37 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/extra/
H A DpowerManagement.cpp208 bool PowerManagementScreen::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
210 if (axisAction.category == "ENGINEERING"){ in onJoystickAxis()
214 if (axisAction.action == std::string("POWER_") + getSystemName(system)){ in onJoystickAxis()
215 systems[n].power_slider->setValue((axisAction.value + 1) * 3.0 / 2.0); in onJoystickAxis()
219 if (axisAction.action == std::string("COOLANT_") + getSystemName(system)){ in onJoystickAxis()
220 systems[n].coolant_slider->setValue((axisAction.value + 1) * 10.0 / 2.0); in onJoystickAxis()
H A DpowerManagement.h39 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DscanningDialog.cpp82 bool GuiScanningDialog::onJoystickAxis(const AxisAction& axisAction){ in onJoystickAxis() argument
84 if (axisAction.category == "SCIENCE"){ in onJoystickAxis()
86 if (axisAction.action == std::string("SCAN_PARAM_") + string(n+1)){ in onJoystickAxis()
87 sliders[n]->setValue((axisAction.value + 1) / 2.0); in onJoystickAxis()
H A DscanningDialog.h34 virtual bool onJoystickAxis(const AxisAction& axisAction) override;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/gui/
H A Dgui2_container.cpp105 bool GuiContainer::forwardJoystickAxisToElements(const AxisAction& axisAction) in forwardJoystickAxisToElements() argument
112 if (element->onJoystickAxis(axisAction)) in forwardJoystickAxisToElements()
114 if (element->forwardJoystickAxisToElements(axisAction)) in forwardJoystickAxisToElements()
H A Dgui2_container.h26 bool forwardJoystickAxisToElements(const AxisAction& axisAction);
H A Dgui2_element.h56 virtual bool onJoystickAxis(const AxisAction& axisAction);
H A Dgui2_element.cpp41 bool GuiElement::onJoystickAxis(const AxisAction& axisAction) in onJoystickAxis() argument